--[[
	Script Name	: SpawnScripts/Nettleville/DarianWells.lua
	Script Purpose	: Darian Wells <General Goods>
	Script Author	: Scatman
	Script Date	: 2009.08.12
	Script Notes	: 
--]]

function spawn(NPC)
	SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
end

function respawn(NPC)
	spawn(NPC)
end

function InRange(NPC, Spawn)
	local chance = math.random(0, 100)
	if chance <= 25 then
		Talk(NPC, Spawn)
	end
end

function LeaveRange(NPC, Spawn)
end

function hailed(NPC, Spawn)
	Talk(NPC, Spawn)
end

function Talk(NPC, Spawn)
	FaceTarget(NPC, Spawn)
	local choice = math.random(1, 4)
	if choice == 1 then
		PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_ae84abf9.mp3", "Go on, take a look at the stock. You'll never beat this price in the city. I guarantee it!", "wink", 507535350, 484861631, Spawn)
	elseif choice == 2 then
		PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_24322c5d.mp3", "Greetings, friend traveler! We have the finest supplies to fill your adventuring needs.", "smile", 1383875147, 384287053, Spawn)
	elseif choice == 3 then
		PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_e4fa2bd8.mp3", "Confound it! Where did I put that ledger?  It must be around here somewhere!", "confused", 515505319, 274009138, Spawn)
	elseif choice == 4 then
		PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_2/ft/service/merchant/human_merchant_service_good_2_hail_gm_45d92a75.mp3", "Welcome! What can I help you with?", "bow", 3492716408, 910029111, Spawn)
	end
end
