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After runback make sure npcs resume their movement loop

Image 4 years ago
parent
commit
edad5a4382
1 changed files with 2 additions and 1 deletions
  1. 2 1
      EQ2/source/WorldServer/NPC.cpp

+ 2 - 1
EQ2/source/WorldServer/NPC.cpp

@@ -211,7 +211,8 @@ void NPC::ClearRunback(){
 	safe_delete(runback);
 	m_runningBack = false;
 	m_runbackHeading = 0;
-	NeedsToResumeMovement(true);
+	resume_movement = true;
+	NeedsToResumeMovement(false);
 }
 
 void NPC::InCombat(bool val){