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3738e7824e
Fixing objects placed in houses not having solidity upon initial spawn
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4 years ago |
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9a2f9ac109
Exe Update
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4 years ago |
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e9066397ed
avoid a crash trying to retrieve zone
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4 years ago |
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09ae803db0
Exe Update
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4 years ago |
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002e913927
Fixed objects being forced to Z ground (we want objects to be able to sit on other objects)
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4 years ago |
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de3f4d3ada
Exe Updates
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4 years ago |
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b3534cc556
command changes
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4 years ago |
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9a3910d90b
Exe Updates
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4 years ago |
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b440312d72
support for examining objects/items in a house
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4 years ago |
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ebd2663abd
db versioning updated to 43
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4 years ago |
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7b1195818c
Exe Update
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4 years ago |
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4d83bb766f
Prototype placement of objects/items in homes
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4 years ago |
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56b50c6743
Exe Updates
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4 years ago |
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d092597a4b
gemini versioning
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4 years ago |
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c1afe62efc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
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73656af437
Exe Update
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4 years ago |
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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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4 years ago |
devn00b
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ce98d4a4fb
Update to V0.5.1
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4 years ago |
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f96fdcc85c
movement loop generator, respawn lua function defaults back to spawn lua function
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4 years ago |
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abd5840191
Movement Loop Generator added
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4 years ago |
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82104537cc
Removed old installation instructions
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4 years ago |
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c9d2bcafd1
Exe Updates
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4 years ago |
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b65b57364e
reverted eqstream rewrite changes as it was causing login to initially fail
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4 years ago |
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5f5fa3fc66
Exe Updates
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4 years ago |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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4 years ago |
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9de2e34975
Exe Updates
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4 years ago |
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1e54da5b67
desync fix from rewrite project
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4 years ago |
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833abf680c
Exe Update
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4 years ago |
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4bbc783c28
crash fix for RemovePrimaryEntityCommand
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4 years ago |
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69c4b5e3e9
Exe Update
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4 years ago |