Commit History

Author SHA1 Message Date
  Image 3738e7824e Fixing objects placed in houses not having solidity upon initial spawn 4 years ago
  Image 9a2f9ac109 Exe Update 4 years ago
  Image e9066397ed avoid a crash trying to retrieve zone 4 years ago
  Image 09ae803db0 Exe Update 4 years ago
  Image 002e913927 Fixed objects being forced to Z ground (we want objects to be able to sit on other objects) 4 years ago
  Image de3f4d3ada Exe Updates 4 years ago
  Image b3534cc556 command changes 4 years ago
  Image 9a3910d90b Exe Updates 4 years ago
  Image b440312d72 support for examining objects/items in a house 4 years ago
  Image ebd2663abd db versioning updated to 43 4 years ago
  Image 7b1195818c Exe Update 4 years ago
  Image 4d83bb766f Prototype placement of objects/items in homes 4 years ago
  Image 56b50c6743 Exe Updates 4 years ago
  Image d092597a4b gemini versioning 4 years ago
  Image c1afe62efc Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 4 years ago
  Image 73656af437 Exe Update 4 years ago
  Image 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario 4 years ago
  devn00b ce98d4a4fb Update to V0.5.1 4 years ago
  Image f96fdcc85c movement loop generator, respawn lua function defaults back to spawn lua function 4 years ago
  Image abd5840191 Movement Loop Generator added 4 years ago
  Image 82104537cc Removed old installation instructions 4 years ago
  Image c9d2bcafd1 Exe Updates 4 years ago
  Image b65b57364e reverted eqstream rewrite changes as it was causing login to initially fail 4 years ago
  Image 5f5fa3fc66 Exe Updates 4 years ago
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually 4 years ago
  Image 9de2e34975 Exe Updates 4 years ago
  Image 1e54da5b67 desync fix from rewrite project 4 years ago
  Image 833abf680c Exe Update 4 years ago
  Image 4bbc783c28 crash fix for RemovePrimaryEntityCommand 4 years ago
  Image 69c4b5e3e9 Exe Update 4 years ago