Commit History

Author SHA1 Message Date
  Emagi 977a08c18d Zone ruleset_id support for most rules 1 month ago
  Emagi b813cb0d14 oops 1 month ago
  Emagi cb65375152 - runback now primarily uses nav even with line of sight with destination due to falling off bridges 1 month ago
  Emagi cb038f75bf Fixes for lua state resetting 1 month ago
  Emagi 6b68dba65f LUA Spell Scripts updated to have a queue much like SpawnScripts 2 months ago
  Emagi 9bc4053ed3 more function checks 2 months ago
  Emagi 345b91d243 - Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead. 4 months ago
  Emagi f5685e3918 Login Updates: 5 months ago
  Emagi 41738ba225 Isle of Refuge March 2005 Client **BETA** Support!! 5 months ago
  Emagi 69612e08b6 - Fix #528 - Support for DoF Advancement Window! 6 months ago
  Emagi 39ac029ffc Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed 8 months ago
  Emagi 72a43fdbb4 OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets 11 months ago
  Emagi 3a256b21cc Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them 11 months ago
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 1 year ago
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 year ago
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 year ago
  Emagi 7ac81a6b99 No damage should still add aggro 1 year ago
  Emagi 006b6ac924 Fix encounter not adding a player if they one hit the target 1 year ago
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 year ago
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes 1 year ago
  Emagi 36901efacc Fix typo on damage type vs packet result 1 year ago
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 year ago
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 year ago
  Emagi dbf6d0a630 Fix accidental Focus skill check/increase when it is already done below 1 year ago
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 2 years ago
  Emagi 4442e6bc02 Fix #465 and Fix #463 2 years ago
  Emagi 7271e470f3 - Range attack now has strength based damage added 2 years ago
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago