Emagi
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977a08c18d
Zone ruleset_id support for most rules
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1 month ago |
Emagi
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b813cb0d14
oops
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2 months ago |
Emagi
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cb65375152
- runback now primarily uses nav even with line of sight with destination due to falling off bridges
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2 months ago |
Emagi
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cb038f75bf
Fixes for lua state resetting
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2 months ago |
Emagi
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6b68dba65f
LUA Spell Scripts updated to have a queue much like SpawnScripts
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2 months ago |
Emagi
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9bc4053ed3
more function checks
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2 months ago |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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4 months ago |
Emagi
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f5685e3918
Login Updates:
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5 months ago |
Emagi
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41738ba225
Isle of Refuge March 2005 Client **BETA** Support!!
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5 months ago |
Emagi
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69612e08b6
- Fix #528 - Support for DoF Advancement Window!
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6 months ago |
Emagi
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39ac029ffc
Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed
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8 months ago |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 months ago |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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11 months ago |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 year ago |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 year ago |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 year ago |
Emagi
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7ac81a6b99
No damage should still add aggro
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1 year ago |
Emagi
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006b6ac924
Fix encounter not adding a player if they one hit the target
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1 year ago |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 year ago |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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1 year ago |
Emagi
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36901efacc
Fix typo on damage type vs packet result
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1 year ago |
Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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1 year ago |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 year ago |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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1 year ago |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 year ago |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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2 years ago |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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2 years ago |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 years ago |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |