Emagi
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977a08c18d
Zone ruleset_id support for most rules
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1 mese fa |
Emagi
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b813cb0d14
oops
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2 mesi fa |
Emagi
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cb65375152
- runback now primarily uses nav even with line of sight with destination due to falling off bridges
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2 mesi fa |
Emagi
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cb038f75bf
Fixes for lua state resetting
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2 mesi fa |
Emagi
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6b68dba65f
LUA Spell Scripts updated to have a queue much like SpawnScripts
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2 mesi fa |
Emagi
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9bc4053ed3
more function checks
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2 mesi fa |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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4 mesi fa |
Emagi
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f5685e3918
Login Updates:
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5 mesi fa |
Emagi
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41738ba225
Isle of Refuge March 2005 Client **BETA** Support!!
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5 mesi fa |
Emagi
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69612e08b6
- Fix #528 - Support for DoF Advancement Window!
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6 mesi fa |
Emagi
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39ac029ffc
Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed
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8 mesi fa |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 mesi fa |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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11 mesi fa |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 anno fa |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 anno fa |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 anno fa |
Emagi
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7ac81a6b99
No damage should still add aggro
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1 anno fa |
Emagi
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006b6ac924
Fix encounter not adding a player if they one hit the target
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1 anno fa |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 anno fa |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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1 anno fa |
Emagi
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36901efacc
Fix typo on damage type vs packet result
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1 anno fa |
Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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1 anno fa |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 anno fa |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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1 anno fa |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 anno fa |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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2 anni fa |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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2 anni fa |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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2 anni fa |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 anni fa |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 anni fa |