Emagi
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977a08c18d
Zone ruleset_id support for most rules
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1 月之前 |
Emagi
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b813cb0d14
oops
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2 月之前 |
Emagi
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cb65375152
- runback now primarily uses nav even with line of sight with destination due to falling off bridges
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2 月之前 |
Emagi
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cb038f75bf
Fixes for lua state resetting
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2 月之前 |
Emagi
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6b68dba65f
LUA Spell Scripts updated to have a queue much like SpawnScripts
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2 月之前 |
Emagi
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9bc4053ed3
more function checks
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2 月之前 |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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4 月之前 |
Emagi
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f5685e3918
Login Updates:
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5 月之前 |
Emagi
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41738ba225
Isle of Refuge March 2005 Client **BETA** Support!!
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5 月之前 |
Emagi
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69612e08b6
- Fix #528 - Support for DoF Advancement Window!
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6 月之前 |
Emagi
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39ac029ffc
Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed
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8 月之前 |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 月之前 |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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11 月之前 |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 年之前 |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 年之前 |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 年之前 |
Emagi
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7ac81a6b99
No damage should still add aggro
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1 年之前 |
Emagi
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006b6ac924
Fix encounter not adding a player if they one hit the target
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1 年之前 |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 年之前 |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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1 年之前 |
Emagi
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36901efacc
Fix typo on damage type vs packet result
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1 年之前 |
Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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1 年之前 |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 年之前 |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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1 年之前 |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 年之前 |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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2 年之前 |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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2 年之前 |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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2 年之前 |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 年之前 |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 年之前 |