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b3534cc556
command changes
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4 anni fa |
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4d83bb766f
Prototype placement of objects/items in homes
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4 anni fa |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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4 anni fa |
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4bbc783c28
crash fix for RemovePrimaryEntityCommand
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4 anni fa |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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4 anni fa |
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48b973454c
Fixed the proximities changes
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4 anni fa |
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5bd0deb900
avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement)
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4 anni fa |
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07f9f741b5
Loot Chests and other specified objects will show interactive hand icon
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4 anni fa |
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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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4 anni fa |
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3ef309619f
AFK Visual for players now works for newer clients (1188+)
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4 anni fa |
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6b7c210fc1
resolve constant sheething of weapons in combat -- outstanding problem weapon swinging
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4 anni fa |
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c0632906b6
Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you
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4 anni fa |
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cbcac95674
Added Spawn Proximity code
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4 anni fa |
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47926d6430
Fixed an issue in combat where mobs seemed to grow/shrink unexpectedly
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4 anni fa |
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f1c2955003
Fix for chests and other spawns/widgets/objects having HP of 0 showing up as corpses
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4 anni fa |
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4686e2603a
Fixed deadlock issues with m_Update
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4 anni fa |
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2641486750
if map is loaded and the grid does not match the value set in the database, we override
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4 anni fa |
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f220766347
fix for spawn serialize crash
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4 anni fa |
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b34490f7c8
line of sight defaults to true if map isn't loaded
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4 anni fa |
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01c5cb33a0
player position update crash fix
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4 anni fa |
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3a67efbad8
Fixes constant client kick outs as zoning in, crashes, disconnects, etc.
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4 anni fa |
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9574459e57
Spawn struct fixes / logging
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4 anni fa |
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79815dd77d
SpawnFooter set isplayer enabled when its a player!
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4 anni fa |
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ee3b099c53
Struct updates/fixes
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4 anni fa |
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af0ed0ea4f
sync with pubtest
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4 anni fa |
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363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
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4 anni fa |
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60c862dc51
temp changes for visual based packets
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4 anni fa |
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a024c4f408
Had IsFlying as a true statement should be false (we set grid when mob is not flying)
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4 anni fa |
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3694cd44a7
IsFlying command for Spawn to track if the mob should defy normal floor sticking
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4 anni fa |
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57b6811413
fix for runback speed and movement loop speed
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4 anni fa |