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b3534cc556
command changes
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il y a 4 ans |
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4d83bb766f
Prototype placement of objects/items in homes
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il y a 4 ans |
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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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il y a 4 ans |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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il y a 4 ans |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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il y a 4 ans |
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a25166ad8d
LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0)
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il y a 4 ans |
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cbcac95674
Added Spawn Proximity code
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il y a 4 ans |
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8d06858971
Zone based expansion flag and preinit_zone_script LUA function for ZoneScripts
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il y a 4 ans |
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ee3b099c53
Struct updates/fixes
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il y a 4 ans |
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6f5d3e2244
Fix for visual/info updates not transmitting correctly (eg. hp/race change/etc)
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il y a 4 ans |
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65b9bf8c21
Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40)
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il y a 4 ans |
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59dc1e49d4
RemveSpawn changes
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il y a 4 ans |
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6ae65e339a
stabilize ghost_map
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il y a 4 ans |
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a20186d45e
aggro LUA function now called on initial engagement of NPC
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il y a 4 ans |
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eb05763702
Bulk Position Updates + Y coordinate fixes + reset spawn distance back
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il y a 4 ans |
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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il y a 4 ans |
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1dfbf01cf4
Fix crash on login to zone
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il y a 4 ans |
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6a06b51c5d
SHA512 Implementation **Must reset password on worldservers and accounts**
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il y a 4 ans |
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4c33e979a0
Additional deadlocks fixed in ProcessMovement
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il y a 4 ans |
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2ea621db1b
sub commands /loot list [add/remove/clearall]
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il y a 4 ans |
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285a8aa591
additional deadlock changes
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il y a 4 ans |
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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il y a 4 ans |
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45d58b4766
Updates
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il y a 4 ans |
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548007ea96
Base
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il y a 4 ans |