コミット履歴

作者 SHA1 メッセージ 日付
  Emagi c98a2997d7 Do not call lua functions that do not exist for spells, causes crashes 1 ヶ月 前
  Emagi 231c866c2c restrict spell state assignment during deletion of spells 1 ヶ月 前
  Emagi 1c94d68116 - Fix #554 - Weight support 1 ヶ月 前
  Emagi 5fba62654e Address corner case with GM commands crashing server 2 ヶ月 前
  Emagi 0d474d8455 This time will be different, this time we will succeed! 2 ヶ月 前
  Emagi efca012970 Able to repop in Antonica and not have issues deconstructing spells from spawns 2 ヶ月 前
  Emagi 878dd00fb9 Address spell caster dead ptrs, location enter/leave with discovery based on grid id alone 2 ヶ月 前
  Emagi 1a641f23ce caster nullptr check 2 ヶ月 前
  Emagi 27130d0aae Mutex handling fixes, ptr crash fix and loose pointer cleanup related to lua spells 2 ヶ月 前
  Emagi b6aac685a2 Protection around scenario with repop command overrunning the remove targets from spell and also when zone is not available for cast spell on a target or caster 2 ヶ月 前
  Emagi 427964b7a0 Functionality: 5 ヶ月 前
  Emagi 8484c78ca2 Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs 6 ヶ月 前
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 6 ヶ月 前
  Emagi e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer 6 ヶ月 前
  Emagi d123ce8904 Hot fix to address spell resisting and can no longer recast 6 ヶ月 前
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 6 ヶ月 前
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 8 ヶ月 前
  Emagi 955f90a55d - SpawnScripts/Generic/SpiritShard.lua shard expiration updated to assure the values are integer based 8 ヶ月 前
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 9 ヶ月 前
  Emagi 3fbe306f51 Try to avoid deadlock with spell targets 10 ヶ月 前
  Emagi 54775d0327 Going to additionally avoid calling lua removespell on zone shutdown 11 ヶ月 前
  Emagi 8ef5843d7a Slight mod for crash fix 11 ヶ月 前
  Emagi 7f60455b51 Address delete spells of npcs causing crash on zone shutdown 11 ヶ月 前
  Emagi b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 年間 前
  Emagi 361fb06d21 spell target protections in wards and heroic op 1 年間 前
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 年間 前
  Emagi 00d92aed43 Stop crash when player/spawn zone is not yet set 1 年間 前
  Emagi 0bad6569cb If only the client was there it could be told the zone wasn't ready.. 1 年間 前
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes 1 年間 前
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 年間 前