提交历史

作者 SHA1 备注 提交日期
  Image d5525a4d44 Exe Update 4 年之前
  Image 57f395bf8c Disabled EQStream LogWrite, was causing high cpu 4 年之前
  Image 48b973454c Fixed the proximities changes 4 年之前
  Image d44250947b Exe Update 4 年之前
  Image 5bd0deb900 avoid unnecessary processing for spawns that don't have spawn proximities (cpu improvement) 4 年之前
  Image 49a0072218 Better logging for 'proc' function not triggering right so we know which spell 4 年之前
  Image ca59ce28a7 Exe Update 4 年之前
  Image de551afbbe CheckProcs should be just using a vector 4 年之前
  Image 63b847e52e Exe Update 4 年之前
  Image 07f9f741b5 Loot Chests and other specified objects will show interactive hand icon 4 年之前
  Image e3683ce088 Potential deadlock fix for CheckProc/RemoveProc 4 年之前
  Image 569f9e8df2 Deadlock fix for SpellProcess 4 年之前
  Image db51c20a59 Exe Update 4 年之前
  Image 9c71a0ebe0 PVP AE Player Group support 4 年之前
  Image 70db14d9c7 Exe Update 4 年之前
  Image 79af63b919 Additional spell PVP fixes 4 年之前
  Image bca344d64a Exe Update 4 年之前
  Image 58a94e862f Fixed some spells not setting their direct target in PVP 4 年之前
  Image f7be056485 Exe Update 4 年之前
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination 4 年之前
  Image 776beabac0 Exe Update 4 年之前
  Image 7f24a9e0d9 Limit bug reports on spell range being 0 to a single report per startup of world 4 年之前
  Image 3ef309619f AFK Visual for players now works for newer clients (1188+) 4 年之前
  Image 9ed978edbd Exe Update 4 年之前
  Image 6b7c210fc1 resolve constant sheething of weapons in combat -- outstanding problem weapon swinging 4 年之前
  Image 25d9c9d93f potential crash fix 4 年之前
  Image 96d9076725 Exe Update 4 年之前
  Image c0632906b6 Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you 4 年之前
  Image fb1807382e Exe Update 4 年之前
  Image cbcac95674 Added Spawn Proximity code 4 年之前