Commit History

Autor SHA1 Mensaxe Data
  Emagi 69612e08b6 - Fix #528 - Support for DoF Advancement Window! hai 6 meses
  Emagi 02f6f2a1af Fix #520 add hate-threat messages to dof client, fix modify hp and power to not reset on calculatebonuses for spells hai 7 meses
  Emagi c1e8768769 - Fix #528 - IMMUNITY_TYPE_STRIKETHROUGH type 10 for AddImmunitySpell and like functions hai 7 meses
  Emagi 47196d6b67 - Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode) hai 9 meses
  Emagi 427964b7a0 Functionality: hai 11 meses
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. hai 1 ano
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported hai 1 ano
  Emagi 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display hai 1 ano
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) hai 1 ano
  Emagi a74469795d - Manipulate the game world! Remove widgets! hai 1 ano
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. hai 1 ano
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) hai 1 ano
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage hai 1 ano
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list hai 1 ano
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable hai 1 ano
  Emagi 48ab278003 delete_spawn is now atomic to avoid and conflicts hai 1 ano
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support %!s(int64=2) %!d(string=hai) anos
  Emagi fdb4f2b0ef reduce noise for near region when gm regiondebug is on %!s(int64=2) %!d(string=hai) anos
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) %!s(int64=2) %!d(string=hai) anos
  Emagi b79531870c make use of atomic not volatile.. %!s(int64=2) %!d(string=hai) anos
  Emagi 029d29760f Fix additional issues with runback causing server to hangup %!s(int64=2) %!d(string=hai) anos
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type %!s(int64=2) %!d(string=hai) anos
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description %!s(int64=2) %!d(string=hai) anos
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null %!s(int64=2) %!d(string=hai) anos
  Emagi 13b1837623 Fix #384 group encounter mob loot %!s(int64=2) %!d(string=hai) anos
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix %!s(int64=3) %!d(string=hai) anos
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy %!s(int64=3) %!d(string=hai) anos
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily %!s(int64=3) %!d(string=hai) anos
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels %!s(int64=3) %!d(string=hai) anos
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat %!s(int64=3) %!d(string=hai) anos