Emagi
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f5685e3918
Login Updates:
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5 months ago |
Emagi
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41738ba225
Isle of Refuge March 2005 Client **BETA** Support!!
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5 months ago |
Emagi
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69612e08b6
- Fix #528 - Support for DoF Advancement Window!
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6 months ago |
Emagi
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39ac029ffc
Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed
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8 months ago |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 months ago |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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11 months ago |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 year ago |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 year ago |
Emagi
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ace2e20281
- Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options
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1 year ago |
Emagi
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7ac81a6b99
No damage should still add aggro
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1 year ago |
Emagi
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006b6ac924
Fix encounter not adding a player if they one hit the target
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1 year ago |
Emagi
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7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
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1 year ago |
Emagi
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12f7170625
Fix GetOwner pointer from causing potential crashes
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1 year ago |
Emagi
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36901efacc
Fix typo on damage type vs packet result
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1 year ago |
Emagi
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0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
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1 year ago |
Emagi
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3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
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1 year ago |
Emagi
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dbf6d0a630
Fix accidental Focus skill check/increase when it is already done below
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1 year ago |
Emagi
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f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
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1 year ago |
Emagi
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751ee63d47
Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working
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2 years ago |
Emagi
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4442e6bc02
Fix #465 and Fix #463
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2 years ago |
Emagi
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7271e470f3
- Range attack now has strength based damage added
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2 years ago |
Emagi
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60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
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2 years ago |
Emagi
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1068849ef8
Fix #451 - basic pvp mitigation / mitigation integration
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2 years ago |
Emagi
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d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
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2 years ago |
Emagi
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0ba4872482
don't do early commits kids!
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2 years ago |
Emagi
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5c969ba508
Additional work for Issue #279, added skills last night now item stats are now added to the skill base
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2 years ago |
Emagi
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6e3d4a2b3b
Additional work for Issue #279, added skills last night now item stats are now added to the skill base
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2 years ago |
Emagi
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3ee72ae22e
Support for tradeskills resist/failure to happen less often against the mastery skill, additional work for Issue #279
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2 years ago |
Emagi
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8aee382185
- Broker 'btypes' (special effects) addressed for AoM client, new table broker_item_map created check DB/updates/broker_item_map_july3_2022.sql Fix #336
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2 years ago |
Devn00b
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54a61e0c39
Should fix issue 407, 408, 409
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2 years ago |