Emagi
|
56c51b6759
Consolidate use of grid_id and use SetLocation / GetLocation
|
1 year ago |
Emagi
|
2ea1982355
Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list
|
1 year ago |
Emagi
|
94dd2d260d
Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable
|
1 year ago |
Emagi
|
31e13d5c58
Fix #382 - ground mobs will swim in water instead of going to bottom surface
|
1 year ago |
Emagi
|
cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
|
1 year ago |
Emagi
|
704122cce2
Fix #488
|
1 year ago |
Emagi
|
575951bac5
Fix EnterRegion script to send the right region type
|
1 year ago |
Emagi
|
fdb4f2b0ef
reduce noise for near region when gm regiondebug is on
|
1 year ago |
Emagi
|
230db3ee00
only run the script in region, oops for invul
|
1 year ago |
Emagi
|
d436454646
Grid command lists widget id now. fixed zone script location updates
|
1 year ago |
Emagi
|
db123c93e9
- Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge)
|
1 year ago |
Emagi
|
5c900f99f4
Fix mutex hangup / watchdog when Runback is attempted through IsPauseMovementTimerActive
|
2 years ago |
Emagi
|
60928d2e0c
Fix #448 - Scroll/Recipe scribing fixes
|
2 years ago |
Emagi
|
a1beb6acb0
spawn access requirement can now be enforced with spawn signs to not show title and description
|
2 years ago |
Emagi
|
d3819ec135
- Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player).
|
2 years ago |
Emagi
|
1e2d5f98cf
- Completed Fix #279
|
2 years ago |
Emagi
|
4b322d60ae
- ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client
|
2 years ago |
Emagi
|
c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
|
2 years ago |
Emagi
|
2f541603fd
Fix #391 - no crash on eq2world shutdown
|
2 years ago |
Emagi
|
13b1837623
Fix #384 group encounter mob loot
|
2 years ago |
Image
|
1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
|
2 years ago |
Image
|
77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
|
2 years ago |
Image
|
5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
|
2 years ago |
Image
|
1bf4e4fdd7
fix coordinate bugs
|
2 years ago |
Image
|
80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
|
2 years ago |
Image
|
e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
|
2 years ago |
Image
|
ed62ee50a1
Update Spawn.cpp
|
2 years ago |
Image
|
744ffb46d0
ghost map stability venture 3
|
2 years ago |
Image
|
fcc409dacc
ghost map day #2 -- the reckoning?
|
2 years ago |
Image
|
502ebefe71
Spawn Sending/Removal handling to resolve ghost_map crash
|
2 years ago |