Emagi
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34fa52efb9
Add memory leak fix back, address deleting spell in spell effects already deleted by maintained
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11 months ago |
Emagi
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f303fa5895
Temporarily disabling of RemoveSpell on entity despawn, mandated passive spells -- this is to avoid a crash and was here for a mem leak fix
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11 months ago |
Emagi
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29d50aa842
Restore access to October 2004 classic 283 release cd client
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11 months ago |
Emagi
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6b1831d3ec
Fix comments in rules file
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11 months ago |
Emagi
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40d1e47c8f
Ok classic 283 players, this is for you since you found a corner case crash
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11 months ago |
Emagi
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6ed24cb2e5
Added isle of refuge for skipping tutorial in DoF, set StartingZoneRuleFlag to 8, eg. update ruleset_details set rule_value=8 where rule_type='StartingZoneRuleFlag';
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11 months ago |
Emagi
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1ef4c8cbb1
vague windows details for eq2voicerecover
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11 months ago |
Emagi
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195f7bc84d
EQ2 Voice Recover RC4 key decryptor code for Independent and BOINC Project
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11 months ago |
Emagi
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427964b7a0
Functionality:
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11 months ago |
Emagi
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72a43fdbb4
OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets
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11 months ago |
Emagi
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3a256b21cc
Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them
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11 months ago |
Emagi
|
486f8affdb
temporarily removed debug logs due to compile error
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11 months ago |
Emagi
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479e6ede00
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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11 months ago |
Emagi
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e10aedb79d
- Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index).
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11 months ago |
Devn00b
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b75bf5ecc1
Update Login EXE.
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11 months ago |
Devn00b
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22599e4a2e
Update World EXE.
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11 months ago |
Emagi
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480c61f7e5
Avoid reuse of Query constructor for runquery or else it will crash
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1 year ago |
Emagi
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8af42886a0
inherit orig cast time
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1 year ago |
Emagi
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8484c78ca2
Remove unnecessary if statements, address spell cast time stacking, some misc pieces missed from last patch like attack state of npcs
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1 year ago |
devn00b
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d8c6d8e6c9
Fix for the last fix, that wasnt a fix (Setting char data_struct_char = true)
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1 year ago |
devn00b
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53520b70d5
Fix for compile error on newer linux installs
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1 year ago |
Emagi
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d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
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1 year ago |
Emagi
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f6354ca3ef
checking tier is redundant and won't help here, will break things more
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1 year ago |
Emagi
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e83b8ea13d
Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer
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1 year ago |
Emagi
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d123ce8904
Hot fix to address spell resisting and can no longer recast
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1 year ago |
Emagi
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2dc28cb438
restore setting the cast speed
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1 year ago |
Emagi
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3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
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1 year ago |
Devn00b
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20795c5a6b
SQL for sign marking implemention
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1 year ago |
Devn00b
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1ea4536d05
First revision for marking signs. Issue #403. TODO: Refresh after marking, and timed remarking.
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1 year ago |
Emagi
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7324c9a462
- Fix #544 - login server now correctly loads skin color for appearance data in character select, matches in-game color.
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1 year ago |