#define ITEM_STAT_COMBATEXPMOD 625 //Combat XP Gain
#define ITEM_STAT_TRADESKILLEXPMOD 626 //Tradeskill XP Gain
#define ITEM_STAT_ACHIEVEMENTEXPMOD 627 //AA XP Gain
used in items like Superior Experience Potion
#define ITEM_STAT_COMBATEXPMOD 625 //Combat XP Gain
#define ITEM_STAT_TRADESKILLEXPMOD 626 //Tradeskill XP Gain
#define ITEM_STAT_ACHIEVEMENTEXPMOD 627 //AA XP Gain
used in items like Superior Experience Potion
researched into this more and AAXP isn't implemented: ITEM_STAT_ACHIEVEMENTEXPMOD
ITEM_STAT_COMBAT and TRADESKILL are easy enough to implement, but I am not aware of any items that actually use the item version, only spell based.
Will push this into gemini 2.0 to review more.
researched into this more and AAXP isn't implemented: ITEM_STAT_ACHIEVEMENTEXPMOD
ITEM_STAT_COMBAT and TRADESKILL are easy enough to implement, but I am not aware of any items that actually use the item version, only spell based.
Will push this into gemini 2.0 to review more.
#define ITEM_STAT_COMBATEXPMOD 625 //Combat XP Gain #define ITEM_STAT_TRADESKILLEXPMOD 626 //Tradeskill XP Gain #define ITEM_STAT_ACHIEVEMENTEXPMOD 627 //AA XP Gain
used in items like Superior Experience Potion
researched into this more and AAXP isn't implemented: ITEM_STAT_ACHIEVEMENTEXPMOD
ITEM_STAT_COMBAT and TRADESKILL are easy enough to implement, but I am not aware of any items that actually use the item version, only spell based.
Will push this into gemini 2.0 to review more.
dupe of http://cutpon.com:3000/devn00b/EQ2EMu/issues/272