Since LUA doesn't play nice with native int64 (need to do either lua user data or trickery).. going to have holidays handled in their own column.
0 = Default All Holidays
1 = No Holidays (DO NOT SET SPAWNS/TRANSPORTERS TO THIS HOLIDAY_FLAG VALUE)
2 = Erollisi Day
4 = Brew Day
8 = Chronoportal Phenomenon
16 = Bristlebane Day
32 = Beast'r Eggstravaganza
64 = Oceansfull Festival
128 = Scorched Sky
256 = Tinkerfest
512 = Nights of the Dead
1024 = Heroes' Festival
2048 = Dragons Attack!
4096 = Frostfell
8192 = City Festival
16384 = Moonlight Enchantments
32768 = Summer Celebration Fireworks
65536 = ???
Since LUA doesn't play nice with native int64 (need to do either lua user data or trickery).. going to have holidays handled in their own column.
```
0 = Default All Holidays
1 = No Holidays (DO NOT SET SPAWNS/TRANSPORTERS TO THIS HOLIDAY_FLAG VALUE)
2 = Erollisi Day
4 = Brew Day
8 = Chronoportal Phenomenon
16 = Bristlebane Day
32 = Beast'r Eggstravaganza
64 = Oceansfull Festival
128 = Scorched Sky
256 = Tinkerfest
512 = Nights of the Dead
1024 = Heroes' Festival
2048 = Dragons Attack!
4096 = Frostfell
8192 = City Festival
16384 = Moonlight Enchantments
32768 = Summer Celebration Fireworks
65536 = ???
```
Since LUA doesn't play nice with native int64 (need to do either lua user data or trickery).. going to have holidays handled in their own column.