#151 solidity on doors/other objects for classic and DoF client

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4 年 前image によって開かれました · 0 コメント
image4 年 前 にコメントしました

both broke, different reasons, solid -> solid_object needs to be set correctly in code to match struct in SpawnStructs.xml for Substruct_SpawnInfoStruct

DoF client 546 uses 'activity_flags' aka entity_flags to set solidity. However it seems Entities use different bit operands! LFG was getting set to all NPCs before disabling it for entities and leaving for widgets/objects/doors/etc.

both broke, different reasons, solid -> solid_object needs to be set correctly in code to match struct in SpawnStructs.xml for Substruct_SpawnInfoStruct DoF client 546 uses 'activity_flags' aka entity_flags to set solidity. However it seems Entities use different bit operands! LFG was getting set to all NPCs before disabling it for entities and leaving for widgets/objects/doors/etc.
image この課題がコミット 4 年 前 から参照されました
image 4 年 前 に閉じられました
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