#31 World server closes out on client Process while client is connecting into zone

Cerrada
abierta hace 4 años por image · 2 comentarios
image comentado hace 4 años

See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.

See title, you get into zone but then you are practically silenced. The EQStream layer is functioning but the packet layer is not cause eqs was closed/disconnected.
image comentado hace 4 años
Colaborador

Looks like ZoneServer connected_clients is 0... so we aren't processing the Client->Process();.. only the lower layer EQStream

Looks like ZoneServer connected_clients is 0... so we aren't processing the Client->Process();.. only the lower layer EQStream
image comentado hace 4 años
Colaborador

CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn

CombatProcess was deadlocking going into KillSpawn -> dead_spawns - reason being MSpawnList was already locked and we try to lock it again in RemoveSpawn
image mencionada esta incidencia en un commit hace 4 años
image mencionada esta incidencia en un commit hace 4 años
Inicie sesión para unirse a esta conversación.
Cargando...
Cancelar
Guardar
Aún no existe contenido.