#360 (Rylec) SpawnSet the following appearance parameters: cheek_type, chin_type, ear_type, eye_brow_type, eye_type, lip_type and nose_type and their corresponding soga versions

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image 코멘트됨, 3 년 전

see title

see title
image 코멘트됨, 3 년 전
협업자

So we have a few challenges here

  • These fields are indexed you can have 3 of each field which SpawnSet doesn't support
  • The appearances table does not have support for indexing (its based in RGB), nor does it handle these fields yet
  • looks like the old values use floats? new values (soga) use sint8?
So we have a few challenges here - These fields are indexed you can have 3 of each field which SpawnSet doesn't support - The appearances table does not have support for indexing (its based in RGB), nor does it handle these fields yet - looks like the old values use floats? new values (soga) use sint8?
image 코멘트됨, 3 년 전
협업자

for these features

/spawn set command_name [value] [index]

value is a signed integer (can be negative/positive per the requirements)

index is between 0-2, sets R/G/B fields respectively in the database (thats how it loads up)

for these features /spawn set command_name [value] [index] value is a signed integer (can be negative/positive per the requirements) index is between 0-2, sets R/G/B fields respectively in the database (thats how it loads up)
image 코멘트됨, 3 년 전
협업자

added body_age and body_size as well. However body_age does not seem to do anything as far as I can tell (maybe it isn't body age for that structure position but something else?)

added body_age and body_size as well. However body_age does not seem to do anything as far as I can tell (maybe it isn't body age for that structure position but something else?)
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