#366 loot_global enhancement

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opened 3 years ago by neatz09 · 3 comments
neatz09 commented 3 years ago

kind of a 2 part thing 1 -> flag needed in the spawns table to mark a mob as a named encounter 2 -> need a setup in loot_global for Named(uses the field above in the check) -> Minlevel, MaxLevel if possible... having zone in might not be a bad move either as there are multiple zones where all the nameds can drop the same stuff.

kind of a 2 part thing 1 -> flag needed in the spawns table to mark a mob as a named encounter 2 -> need a setup in loot_global for Named(uses the field above in the check) -> Minlevel, MaxLevel if possible... having zone in might not be a bad move either as there are multiple zones where all the nameds can drop the same stuff.
image commented 3 years ago
Collaborator

Normal, Heroic, Epic? How many tiers did we want here.

Normal, Heroic, Epic? How many tiers did we want here.
image commented 3 years ago
Collaborator

we will use value4 in loot_global since it isn't used for anything. Level, Racial and Zone will support the "named_tier" aka value4.

alter table spawn add column loot_tier int(10) unsigned not null default 0;

You can still use the "Zone" type to specify by zone or not

we will use value4 in loot_global since it isn't used for anything. Level, Racial and Zone will support the "named_tier" aka value4. ```alter table spawn add column loot_tier int(10) unsigned not null default 0;``` You can still use the "Zone" type to specify by zone or not
neatz09 commented 3 years ago
Poster

maybe 4 normal heroic, epic x2, epic x3... havnt done much research on the x2s

maybe 4 normal heroic, epic x2, epic x3... havnt done much research on the x2s
image referenced this issue from a commit 3 years ago
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