#366 loot_global enhancement

已關閉
neatz093 年之前創建 · 3 條評論

kind of a 2 part thing 1 -> flag needed in the spawns table to mark a mob as a named encounter 2 -> need a setup in loot_global for Named(uses the field above in the check) -> Minlevel, MaxLevel if possible... having zone in might not be a bad move either as there are multiple zones where all the nameds can drop the same stuff.

kind of a 2 part thing 1 -> flag needed in the spawns table to mark a mob as a named encounter 2 -> need a setup in loot_global for Named(uses the field above in the check) -> Minlevel, MaxLevel if possible... having zone in might not be a bad move either as there are multiple zones where all the nameds can drop the same stuff.
image 評論 3 年之前'
協同者

Normal, Heroic, Epic? How many tiers did we want here.

Normal, Heroic, Epic? How many tiers did we want here.
image 評論 3 年之前'
協同者

we will use value4 in loot_global since it isn't used for anything. Level, Racial and Zone will support the "named_tier" aka value4.

alter table spawn add column loot_tier int(10) unsigned not null default 0;

You can still use the "Zone" type to specify by zone or not

we will use value4 in loot_global since it isn't used for anything. Level, Racial and Zone will support the "named_tier" aka value4. ```alter table spawn add column loot_tier int(10) unsigned not null default 0;``` You can still use the "Zone" type to specify by zone or not
neatz09 評論 3 年之前'
發佈者

maybe 4 normal heroic, epic x2, epic x3... havnt done much research on the x2s

maybe 4 normal heroic, epic x2, epic x3... havnt done much research on the x2s
image 在代碼提交 3 年之前 中引用了該問題
image3 年之前 關閉
登入 才能加入這對話。
正在加載...
取消
保存
尚未有任何內容