#395 ZoneServer::PlayAnimation needs protection to not send animation to a client whom has not logged in yet

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ZoneServer::PlayAnimation can send a spawn id of 0 if the client doesn't have the spawn yet, probably should put some checks to make sure each client has the spawn

ZoneServer::PlayAnimation can send a spawn id of 0 if the client doesn't have the spawn yet, probably should put some checks to make sure each client has the spawn
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