widgets/vertex_map_count runs away with too many because of how the map was generated for some zones
such an example is zone 72 (exp01_rgn_pillars_of_flame_epic02_discipline)
widgets/vertex_map_count runs away with too many because of how the map was generated for some zones
such an example is zone 72 (exp01_rgn_pillars_of_flame_epic02_discipline)
regenerating the map for exp01_rgn_pillars_of_flame_epic02_discipline resolved its issue, at this current point no other zones have been identified by this issue.
going to move back to New Moon should other zones arise for reference.
regenerating the map for exp01_rgn_pillars_of_flame_epic02_discipline resolved its issue, at this current point no other zones have been identified by this issue.
https://git.eq2emu.com/devn00b/EQ2EMu/commit/eaf5a10f495a425df4585fa1c72df35a99fbeca9
going to move back to New Moon should other zones arise for reference.
considering this fixed and just an error of the previous generation of this particular map. Obviously bad data in the maps could cause a overrun due to bad sizing.
considering this fixed and just an error of the previous generation of this particular map. Obviously bad data in the maps could cause a overrun due to bad sizing.
widgets/vertex_map_count runs away with too many because of how the map was generated for some zones
such an example is zone 72 (exp01_rgn_pillars_of_flame_epic02_discipline)
regenerating the map for exp01_rgn_pillars_of_flame_epic02_discipline resolved its issue, at this current point no other zones have been identified by this issue.
eaf5a10f49
going to move back to New Moon should other zones arise for reference.
considering this fixed and just an error of the previous generation of this particular map. Obviously bad data in the maps could cause a overrun due to bad sizing.