0 - no autoattack at all
1 - melee autoattack
2 - ranged autoattack
3 - spell autoattack
we only support 0,1,2 in command_auto_attack
#define ITEM_STAT_SPELLMULTIATTACKCHANCE 645 //% Spell Multi Atttack Chance
we also don't support spell multi attack chance -- not sure this is even classic
These will probably need separate issues at some point given the extent required (might require a feature on top of the stat implementation)
```
#define ITEM_STAT_ABILITYREUSESPEED 662 //% Ability Reuse Speed
#define ITEM_STAT_ABILITYRECOVERYSPEED 663 //% Ability Recovery Speed
#define ITEM_STAT_MULTIATTACKCHANCE 641 //% Multi Attack Chance // inconsistant with db
```
```
#define ITEM_STAT_SPELLWEAPONAEAUTOATTACKCHANCE 640 //
```
we don't support spell weapon ae auto attack
0 - no autoattack at all
1 - melee autoattack
2 - ranged autoattack
3 - spell autoattack
we only support 0,1,2 in command_auto_attack
```
#define ITEM_STAT_SPELLMULTIATTACKCHANCE 645 //% Spell Multi Atttack Chance
```
we also don't support spell multi attack chance -- not sure this is even classic
These will probably need separate issues at some point given the extent required (might require a feature on top of the stat implementation)
we don't support spell weapon ae auto attack
0 - no autoattack at all 1 - melee autoattack 2 - ranged autoattack 3 - spell autoattack
we only support 0,1,2 in command_auto_attack
we also don't support spell multi attack chance -- not sure this is even classic