We have PlayerItemList::serialize which properly provides the indexing -- however if a bag serializes itself or an item serializes individually through this packet we lose the index in inventory, and you can no longer examine:
zoning, camping resolves the issue and the full inventory can be examined again.
Only with DoF client, AoM not impacted
We have PlayerItemList::serialize which properly provides the indexing -- however if a bag serializes itself or an item serializes individually through this packet we lose the index in inventory, and you can no longer examine:
Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){
zoning, camping resolves the issue and the full inventory can be examined again.
Only with DoF client, AoM not impacted
We have PlayerItemList::serialize which properly provides the indexing -- however if a bag serializes itself or an item serializes individually through this packet we lose the index in inventory, and you can no longer examine:
Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){
zoning, camping resolves the issue and the full inventory can be examined again.