#565 All packets that serialize with the serializeCountPacket function need mutex protection

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image4 月之前創建 · 3 條評論

the XOR/other packets get constantly created/deleted, if we call the function twice (we are multithreaded) it will cause a crash. We need to prevent with a unique_lock.

the XOR/other packets get constantly created/deleted, if we call the function twice (we are multithreaded) it will cause a crash. We need to prevent with a unique_lock.
image 評論 4 月之前'
協同者

Client::SendRecipeList

PlayerItemList::serialize

EquipmentItemList::serialize

Player::GetSpellBookUpdatePacket <-- this is what we crashed on in the previous instance, but any are possible

PlayerSkillList::GetSkillPacket

Client::SendRecipeList PlayerItemList::serialize EquipmentItemList::serialize Player::GetSpellBookUpdatePacket <-- this is what we crashed on in the previous instance, but any are possible PlayerSkillList::GetSkillPacket
image 評論 4 月之前'
協同者

char sheet is also involved, pretty much anywhere we have XOR packets or temp buffers that get deleted/newed for packets.

char sheet is also involved, pretty much anywhere we have XOR packets or temp buffers that get deleted/newed for packets.
image 評論 2 月之前'
協同者

EquipmentItemList::serialize - updated to properly protect with MEquipmentItems PlayerItemList::serialize - already protected by MPlayerItems Player::GetSpellBookUpdatePacket - added a mutex to lock this function Client::SendRecipeList - uses nullptr for the orig/xor packet not impacted PlayerSkillList::GetSkillPacket - changed MPlayerSkills from shared to unique lock

EquipmentItemList::serialize - updated to properly protect with MEquipmentItems PlayerItemList::serialize - already protected by MPlayerItems Player::GetSpellBookUpdatePacket - added a mutex to lock this function Client::SendRecipeList - uses nullptr for the orig/xor packet not impacted PlayerSkillList::GetSkillPacket - changed MPlayerSkills from shared to unique lock
image2 月之前 關閉
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