#574 KoS/DoF/earlier clients sometimes don't set the new heading before stopping to direct to the next path point

닫힘
image2 달 전을 오픈 · 1개의 코멘트
image 코멘트됨, 2 달 전

as title says, spawns sometimes do not pre-set their next heading for the next position. It does not always happen and the npc will correct itself after it hits the next path point. Any npc is impacted by this that paths with lua scripting.

as title says, spawns sometimes do not pre-set their next heading for the next position. It does not always happen and the npc will correct itself after it hits the next path point. Any npc is impacted by this that paths with lua scripting.
image 코멘트됨, 2 달 전
협업자

seems to do with the movement_mode being set to 0, our problem is movement_mode being 2 is a 'goto no hit' where we want to remain movement_mode 0 (resigned to the ground)

seems to do with the movement_mode being set to 0, our problem is movement_mode being 2 is a 'goto no hit' where we want to remain movement_mode 0 (resigned to the ground)
image 2 달 전가 Close
로그인하여 이 대화에 참여
로딩중...
취소
저장
아직 콘텐츠가 없습니다.