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#574 KoS/DoF/earlier clients sometimes don't set the new heading before stopping to direct to the next path point

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otvorené 2 mesiacov pred užívateľom image · 1 komentárov
image okomentoval 2 mesiacov pred

as title says, spawns sometimes do not pre-set their next heading for the next position. It does not always happen and the npc will correct itself after it hits the next path point. Any npc is impacted by this that paths with lua scripting.

as title says, spawns sometimes do not pre-set their next heading for the next position. It does not always happen and the npc will correct itself after it hits the next path point. Any npc is impacted by this that paths with lua scripting.
image okomentoval 2 mesiacov pred
Spolupracovník

seems to do with the movement_mode being set to 0, our problem is movement_mode being 2 is a 'goto no hit' where we want to remain movement_mode 0 (resigned to the ground)

seems to do with the movement_mode being set to 0, our problem is movement_mode being 2 is a 'goto no hit' where we want to remain movement_mode 0 (resigned to the ground)
Prihláste sa pre zapojenie do konverzácie.
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