#574 KoS/DoF/earlier clients sometimes don't set the new heading before stopping to direct to the next path point

已关闭
image2 月之前创建 · 1 条评论
image 评论于 2 月之前

as title says, spawns sometimes do not pre-set their next heading for the next position. It does not always happen and the npc will correct itself after it hits the next path point. Any npc is impacted by this that paths with lua scripting.

as title says, spawns sometimes do not pre-set their next heading for the next position. It does not always happen and the npc will correct itself after it hits the next path point. Any npc is impacted by this that paths with lua scripting.
image 评论于 2 月之前
协作者

seems to do with the movement_mode being set to 0, our problem is movement_mode being 2 is a 'goto no hit' where we want to remain movement_mode 0 (resigned to the ground)

seems to do with the movement_mode being set to 0, our problem is movement_mode being 2 is a 'goto no hit' where we want to remain movement_mode 0 (resigned to the ground)
image2 月之前 关闭
登录 并参与到对话中。
正在加载...
取消
保存
这个人很懒,什么都没留下。