#581 spawn index needs to be restricted to not 0, 1 or 255. We need to check if it would impact an existing spawn

Gesloten
2 maanden geleden werd geopend door image · 0 opmerkingen

We need to reinforce the Player::SetSpawnMapAndIndex and Player::SetSpawnMap functions on these possible issues. If we overflow the int16 then we start back at 0, but 1 is already taken by the player.

We need to reinforce the Player::SetSpawnMapAndIndex and Player::SetSpawnMap functions on these possible issues. If we overflow the int16 then we start back at 0, but 1 is already taken by the player.
image gesloten om 1 maand geleden
Sign in to join this conversation.
Laden...
Annuleren
Opslaan
Er is nog geen inhoud.