#581 spawn index needs to be restricted to not 0, 1 or 255. We need to check if it would impact an existing spawn

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image2 月之前创建 · 0 条评论
image 评论于 2 月之前

We need to reinforce the Player::SetSpawnMapAndIndex and Player::SetSpawnMap functions on these possible issues. If we overflow the int16 then we start back at 0, but 1 is already taken by the player.

We need to reinforce the Player::SetSpawnMapAndIndex and Player::SetSpawnMap functions on these possible issues. If we overflow the int16 then we start back at 0, but 1 is already taken by the player.
image1 月之前 关闭
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