#97 yet another client crash (different flavor) -- 'Unhandled network message'

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This doesn't match previous crashes seen, but obviously bad data from server to client. Given how rare it is will take some time to find root cause.

build="SOEBuild=12133L" version="SOEVersionString=2015/8/17 11:12:50" build_type="USER OPTIMIZED" ls_address="none" zone="qey_north" loc="287.50 -15.76 -22.14" performance="1" alert="G:\live\eq2\game\Client\src\GameScene.cpp(7666): Unhandled network message ()"

Symptoms also seem to include a very large person (bad spawn or visual packet?)

This doesn't match previous crashes seen, but obviously bad data from server to client. Given how rare it is will take some time to find root cause. build="SOEBuild=12133L" version="SOEVersionString=2015/8/17 11:12:50" build_type="USER OPTIMIZED" ls_address="none" zone="qey_north" loc="287.50 -15.76 -22.14" performance="1" alert="G:\live\eq2\game\Client\src\GameScene.cpp(7666): Unhandled network message ()" Symptoms also seem to include a very large person (bad spawn or visual packet?)
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image hozzászólt 4 éve
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Still have an occasional crash, tends to happen to a client after zoning in within a few minutes time. Otherwise client is stable throughout. I also find it happens more with zones just being booted and with clients just being loaded + zoned in for the first time...

Overall though this feels like progress things seem a lot more stable than they were in the past with the periodic unexpected crashes.

  • Good: No 'big' spawns have been seen anymore
  • Sort of Good: .There is still unexpected unhandled network message BUT not causing a crash. (still to be investigated more)
  • Bad: CreateGhost still reporting CRC errors, there is a 'bad' spawn/widget somewhere with how the struct is sent.
  • Dupe widget ids are legit and OK to see in alertlog.txt
  • Missing widget ids are legit and OK to see in alertlog.txt (usually sign missing a widget entry).
Still have an occasional crash, tends to happen to a client after zoning in within a few minutes time. Otherwise client is stable throughout. I also find it happens more with zones just being booted and with clients just being loaded + zoned in for the first time... Overall though this feels like progress things seem a lot more stable than they were in the past with the periodic unexpected crashes. - Good: No 'big' spawns have been seen anymore - Sort of Good: .There is still unexpected unhandled network message BUT not causing a crash. (still to be investigated more) - Bad: CreateGhost still reporting CRC errors, there is a 'bad' spawn/widget somewhere with how the struct is sent. - Dupe widget ids are legit and OK to see in alertlog.txt - Missing widget ids are legit and OK to see in alertlog.txt (usually sign missing a widget entry).
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