--[[ Script Name : Quests/Commonlands/AHardMantoPlease.lua Script Purpose : Handles the quest, "A Hard Man to Please" Script Author : premierio015 Script Date : 21.05.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : Ferink Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to help Ferink protect Amoora", 4, 100, "I need to help Ferink defend Amoora and her family from the orc onslaught. I must get across the river quickly.", 11, 330250, 330123) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "Okay, let's go.") StartConversation(conversation, QuestGiver, Player, "The orcses are coming now. Quickly now, cross the river to her huts! We must stop the orcs from hurting my Amoora! I'll meets you there!") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have defended Amoora and her family from the orc attack.") UpdateQuestTaskGroupDescription(Quest, 1, "I have defended Amoora and her family from the orc attack.") AddQuestStepChat(Quest, 2, "I should talk to Jaharin", 1, "I have defended Amoora and her family from the orc attack. I should go talk to Jaharin again.", 11, 330062) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I received Jaharin's blessing for Ferink.") UpdateQuestTaskGroupDescription(Quest, 2, "I spoke to Jaharin again. I should tell Ferink the good news.") AddQuestStepChat(Quest, 3, "I need to speak to Ferink", 1, "I should go let Ferink know the good news.", 11, 330046) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 3, "I have spoken to Ferink.") UpdateQuestTaskGroupDescription(Quest, 3, "I have returned to Ferink and let him know the good news.") UpdateQuestDescription(Quest, "I have defended Amoora and her family from the orc attack.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end