--[[ Script Name : Quests/Commonlands/AHuntersTool.lua Script Purpose : Handles the quest, "A Hunter's Tool" Script Author : premierio015 Script Date : 11.01.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepHarvest(Quest, 1, "I need to gather maple from wind felled trees", 5, 100, "J.P. Feterman has asked me to gather some components for him to fix his favorite bow.", 824, 12101) AddQuestStepHarvest(Quest, 2, "I need to gather tuber strands from desert roots", 3, 100, "J.P. Feterman has asked me to gather some components for him to fix his favorite bow.", 194, 14701) AddQuestStepKill(Quest, 3, "I need compound bow cams from dervish cutthroats", 2, 100, "J.P. Feterman has asked me to gather some components for him to fix his favorite bow.", 2279, 330092, 330104) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) conversation = CreateConversation() AddConversationOption(conversation, "Sure you were.") StartConversation(conversation, QuestGiver, Player, "Ah, I can imagine using it even now. Greatest ever, I was.") end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have gathered maple for J.P. Feterman.") UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered maple for J.P. Feterman.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have J.P. Feterman's tuber strands.") UpdateQuestTaskGroupDescription(Quest, 2, "I have J.P. Feterman's tuber strands.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have the bow cams for J.P. Feterman.") CheckProgress(Quest, QuestGiver, Player) end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 418, 1) and QuestStepIsComplete(Player, 418, 2) and QuestStepIsComplete(Player, 418, 3) then UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered the components and should return to J.P. Feterman.") AddQuestStepChat(Quest, 4, "I need to return to J.P. Feterman", 1, "I have J.P. Feterman's bow components and should speak with him again.", 9, 330261) AddQuestStepCompleteAction(Quest, 4, "QuestComplete") end end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 4, "I have given J.P. Feterman his bow.") UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with J.P. Feterman.") UpdateQuestDescription(Quest, "I gathered the components that J.P. Feterman needed to reconstruct his bow.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then QuestComplete(Quest, QuestGiver, Player) end end