--[[ Script Name : Quests/Commonlands/SeafoodSurprise.lua Script Author : premierio015 Script Date : 2018.12.30 10:12:33 Script Purpose : Zone : Commonlands Quest Giver: Mooshga Preceded by: None Followed by: Hyenas Jerky --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to collect huge freshwater crab claws", 10, 100, "I need to collect ten huge freshwater crab claws for Mooshga. I should look to the southeast near a tower by the ruins.", 1085, 330247, 330568) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have collected the crab claws.") UpdateQuestTaskGroupDescription(Quest, 1, "I have collected ten huge freshwater crab claws.") AddQuestStepChat(Quest, 2, "I should return to Mooshga", 1, "I should take these crab claws back to Mooshga.", 11, 331133) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, " I have returned to Mooshga.") UpdateQuestTaskGroupDescription(Quest, 2, "I have returned to Mooshga outside the Freeport gates.") UpdateQuestDescription(Quest, "I collected ten huge freshwater crab claws and returned them to Mooshga.") GiveQuestReward(Quest, Player) end function Accepted(Quest, QuestGiver, Player) FaceTarget(QuestGiver, Player) local conversation = CreateConversation() AddConversationOption(conversation, "Oh, that does sound yummy. I'll be right back.") StartConversation(conversation, QuestGiver, Player, "Mooshga will make seafood surprise for you!") end function Declined(Quest, QuestGiver, Player) end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end