--[[ Script Name : new_fishing_pole_for_brice.lua Script Purpose : Handles the quest, "New Fishing Pole for Brice" Script Author : Dorbin Script Date : 3/9/2022 Script Notes : Auto generated with QuestParser. Zone : Graystone Yard Quest Giver : Brice Strongmend Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I must speak with Tacklemaster Moyna.", 1, "I need to speak with Tacklemaster Moyna about buying a new fishing pole for Brice Strongmend. She's the first merchant before the docks.", 169, 2350020) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I bought a new fishing pole from Tacklemaster Moyna.") UpdateQuestTaskGroupDescription(Quest, 1, "I spoke with Tacklemaster Moyna and bought a new fishing pole for Brice Strongmend.") AddQuestStepChat(Quest, 2, "I must bring this new pole to Brice Strongmend.", 1, "Brice Strongmend is expecting this new fishing pole in Graystone Yard.", 169, 2350005) AddQuestStepCompleteAction(Quest, 2, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 2, "I delievered Brice Strongmend's new fishing pole.") UpdateQuestTaskGroupDescription(Quest, 2, "I spoke with Tacklemaster Moyna and bought a new fishing pole for Brice Strongmend.") UpdateQuestDescription(Quest, "I purchased a new fishing pole for Brice Strongmend with the money he gave me. He was so impressed with it that he let me keep what money was left over.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then QuestComplete(Quest, QuestGiver, Player) end end