--[[ Script Name : Quests/MultipleZones/lore_and_legend_gnoll.lua Script Author : AussieGlen Script Date : 2021.12.31 07:12:01 Script Purpose : Zone : MultipleZones Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKillByRace(Quest, 1, "I need to find a gnoll spirit.", 1, 100, "I must locate several gnoll body parts.", 2516, 298) AddQuestStepKillByRace(Quest, 2, "I need to find a gnoll heart.", 1, 100, "I must locate several gnoll body parts.", 2516, 298) AddQuestStepKillByRace(Quest, 3, "I need to find a gnoll brain.", 1, 100, "I must locate several gnoll body parts.", 2516, 298) AddQuestStep(Quest, 4, "I need to find and study a gnoll paw.", 1, 100, "I must locate several gnoll body parts.", 11) AddQuestStep(Quest, 5, "I need to find and study a gnoll tooth.", 1, 100, "I must locate several gnoll body parts.", 11) AddQuestStep(Quest, 6, "I need to find and study a gnoll nail.", 1, 100, "I must locate several gnoll body parts.", 11) AddQuestStep(Quest, 7, "I need to find and study a gnoll eye.", 1, 100, "I must locate several gnoll body parts.", 11) AddQuestStep(Quest, 8, "I need to find and study a gnoll ear.", 1, 100, "I must locate several gnoll body parts.", 11) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") AddQuestStepCompleteAction(Quest, 2, "Step2Complete") AddQuestStepCompleteAction(Quest, 3, "Step3Complete") AddQuestStepCompleteAction(Quest, 4, "Step4Complete") AddQuestStepCompleteAction(Quest, 5, "Step5Complete") AddQuestStepCompleteAction(Quest, 6, "Step6Complete") AddQuestStepCompleteAction(Quest, 7, "Step7Complete") AddQuestStepCompleteAction(Quest, 8, "Step8Complete") end function Accepted(Quest, QuestGiver, Player) end function Declined(Quest, QuestGiver, Player) end function quest_complete(Quest, QuestGiver, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then Step6Complete(Quest, QuestGiver, Player) elseif Step == 7 then Step7Complete(Quest, QuestGiver, Player) elseif Step == 8 then Step8Complete(Quest, QuestGiver, Player) end end function CheckProgress(Quest, QuestGiver, Player) if QuestStepIsComplete(Player, 5398, 1) and QuestStepIsComplete(Player, 5398, 2) and QuestStepIsComplete(Player, 5398, 3) and QuestStepIsComplete(Player, 5398, 4) and QuestStepIsComplete(Player, 5398, 5) and QuestStepIsComplete(Player, 5398, 6) and QuestStepIsComplete(Player, 5398, 7) and QuestStepIsComplete(Player, 5398, 8) then QuestIsComplete(Quest, QuestGiver, Player) end end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have found a gnoll spirit.") CheckProgress(Quest, QuestGiver, Player) end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have found a gnoll heart.") CheckProgress(Quest, QuestGiver, Player) end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I have found a gnoll brain.") CheckProgress(Quest, QuestGiver, Player) end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I have found and studied a gnoll paw.") CheckProgress(Quest, QuestGiver, Player) end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I have found and studied a gnoll tooth.") CheckProgress(Quest, QuestGiver, Player) end function Step6Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 6, "I have found and studied a gnoll tail.") CheckProgress(Quest, QuestGiver, Player) end function Step7Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 7, "I have found and studied a gnoll eye.") CheckProgress(Quest, QuestGiver, Player) end function Step8Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 8, "I have found and studied a gnoll ear.") CheckProgress(Quest, QuestGiver, Player) end function QuestIsComplete(Quest, QuestGiver, Player) UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary gnoll body parts.") UpdateQuestDescription(Quest, "I have learned the secrets of the gnoll.") GiveQuestReward(Quest, Player) end