--[[ Script Name : Quests/OutpostOverlord/in_the_name_of_honor.lua Script Purpose : Handles the quest, "In the Name of Honor" Script Author : premierio015 Script Date : 18.05.2020 Script Notes : Auto generated with QuestParser. Zone : Outpost of the Overlord Quest Giver : Preceded by : None Followed by : In The Name of Prestige --]] function Init(Quest) AddQuestStepLocation(Quest, 1, "Search the Wilderwood, just north of the Seaside Glade.", 15, "I must find Laena, the Tunarian spy that has captivated Charles Arker. She could be in any of these locations; I'll have to search carefully.", 11, 175.27, 1.34, 100.21) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "Searched the Wilderwood.") AddQuestStepLocation(Quest, 2, "Search the Rocky Dig to the east inside the Wilderwood.", 15, "I must find Laena, the Tunarian spy that has captivated Charles Arker. She could be in any of these locations; I'll have to search carefully.", 11, 120.20, 1.34, 99.57) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "Searched the Rocky Dig.") AddQuestStepLocation(Quest, 3, "Search Cliffdiver Canyon to the west of the Seaside Glade.", 15, "I must find Laena, the Tunarian spy that has captivated Charles Arker. She could be in any of these locations; I'll have to search carefully.", 11, 239.75, -5.06, 126.98) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "Searched Cliffdiver Canyon.") AddQuestStepLocation(Quest, 4, "Search Wilderbear Vale, at the northern end of Cliffdiver Canyon.", 15, "I must find Laena, the Tunarian spy that has captivated Charles Arker. She could be in any of these locations; I'll have to search carefully.", 11, 257.37, -4.32, -7.55) AddQuestStepCompleteAction(Quest, 4, "Step4Complete") end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "Searched Wilderbear Vale.") UpdateQuestTaskGroupDescription(Quest, 1, "I've located the ghost of Laena.") AddQuestStepKill(Quest, 5, "The ghost of Laena must be eliminated!", 1, 100, "There she is! I must get rid of Laena's ghost so that Charles is not tempted any longer.", 2487, 2780097) AddQuestStepCompleteAction(Quest, 5, "Step5Complete") end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I've eliminated Laena.") UpdateQuestTaskGroupDescription(Quest, 2, "I've gotten rid of Laena. For good.") AddQuestStepChat(Quest, 6, "Charles will be grateful to learn that Laena is out of his life forever.", 1, "Now that the Tunarian is gone, I should let Charles know he can wed his Freeport lady in peace.", 11, 2780075) AddQuestStepCompleteAction(Quest, 6, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 6, "I spoke with Charles Arker.") UpdateQuestTaskGroupDescription(Quest, 3, "I've spoken with Charles.") UpdateQuestDescription(Quest, "When I located the wood elf that captivated Charles Arker's imagination, she was already dead but in ghostly form. To make sure that Laena doesn't come back to haunt him, I made sure she will never rise again. Arker seemed surprised, perhaps even dismayed, but Laena's death will only make him stronger.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then QuestComplete(Quest, QuestGiver, Player) end end