--[[ Script Name : Quests/TheCommonlands/stop_the_bloodskull_lumberjacks.lua Script Purpose : Handles the quest, "Stop the Bloodskull Lumberjacks" Script Author : premierio015 Script Date : 25.05.2021 Script Notes : Auto generated with QuestParser. Zone : Commonlands Quest Giver : wood_pile_widget Preceded by : None Followed by : None --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to slay Bloodskull lumberjacks", 25, 100, "The Bloodskull lumberjacks in the Commonlands are starting to gather in greater and greater numbers. I should do my best and slay them before they collect any more wood for their weapons and shields.", 91, 330125, 331138) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I have slain the Bloodskull lumberjacks.") UpdateQuestTaskGroupDescription(Quest, 1, "I have destroyed the Bloodskull lumberjacks, though I am sure they will be back.") UpdateQuestDescription(Quest, "I have destroyed quite a few of the Bloodskull lumberjacks. ") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end