--[[ Script Name : Quests/Antonica/ancient_kite_shield.lua Script Author : Dorbin Script Date : 2023.05.16 03:05:30 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepZoneLoc(Quest, 1, "I need to go to Crater Pond and find the perfect spot to wash the dirt from the shield.", 12, "If I'm going to clean this shield and return to working condition, I'll need to put some effort into it.", 11, 85, -24, 502, 12) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I've rinsed a lot of dirt from the shield.") AddQuestStep(Quest,2,"I should inspect the shield again.",1, 100,"If I'm going to clean this shield and return to working condition, I'll need to put some effort into it.", 2268) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I've inspected the shield after washing it.") AddQuestStepKill(Quest, 3, "I need to kill lowland badgers in Antonica for their bristled fur.", 3, 75, "If I'm going to clean this shield and return to working condition, I'll need to put some effort into it.", 1095, 120213,120157 ) AddQuestStepCompleteAction(Quest, 3, "Step3Complete") end function Step3Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 3, "I've gathered a lot fur from the lowland badgers.") AddQuestStep(Quest,4,"I should use the badger fur on the shield.",1, 100,"If I'm going to clean this shield and return to working condition, I'll need to put some effort into it.", 2268) AddQuestStepCompleteAction(Quest, 4, "Step4Complete") end function Step4Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 4, "I've nearly cleaned most of the shield.") AddQuestStepKill(Quest, 5, "I need to gather the acidic poison from the earthcrawlers in Antonica.", 5, 100, "If I'm going to clean this shield and return to working condition, I'll need to put some effort into it.", 2510, 120121) AddQuestStepCompleteAction(Quest, 5, "Step5Complete") end function Step5Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 5, "I've gathered enough of the poison to clean the shield off.") AddQuestStep(Quest,6,"I should use crawler acid to remove the last of the caked dirt on the shield.",1, 100,"If I'm going to clean this shield and return to working condition, I'll need to put some effort into it.", 2268) AddQuestStepCompleteAction(Quest, 6, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 6, "I've cleaned all off the dirt from the Ancient Kite Shield.") UpdateQuestTaskGroupDescription(Quest, 1, "I've cleaned all off the dirt from the Ancient Kite Shield.") UpdateQuestDescription(Quest, "I've cleaned the dirt off of the shield and now have a usable Ancient Kite Shield.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then Step3Complete(Quest, QuestGiver, Player) elseif Step == 4 then Step4Complete(Quest, QuestGiver, Player) elseif Step == 5 then Step5Complete(Quest, QuestGiver, Player) elseif Step == 6 then QuestComplete(Quest, QuestGiver, Player) end end