--[[ Script Name : Quests/Antonica/the_restless_runestone.lua Script Author : Dorbin Script Date : 2023.05.15 06:05:35 Script Purpose : Zone : Antonica Quest Giver: Preceded by: None Followed by: --]] function Init(Quest) AddQuestStepKill(Quest, 1, "I need to kill twenty restless Caltorsites in Antonica.", 20, 100, "Undead threaten to attack the watermill. I must destroy the restless caltorsites before they make camp at that location.", 611, 120244,120131,120126,120127,120245,120246 ) AddQuestStepCompleteAction(Quest, 1, "QuestComplete") end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function QuestComplete(Quest, QuestGiver, Player) -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around UpdateQuestStepDescription(Quest, 1, "I have dispatched many restless Caltorsites.") UpdateQuestTaskGroupDescription(Quest, 1, "I've destroyed quite a few of the undead, I hope that keeps them at bay.") UpdateQuestDescription(Quest, "I found some restless Caltorsites nearby, so I dispatched them with hopes of staving off any attempt to attack the watermill.") GiveQuestReward(Quest, Player) end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then QuestComplete(Quest, QuestGiver, Player) end end