ALTER TABLE `raw_item_descriptions` DROP KEY `NewIndex`, ADD UNIQUE `NewIndex` (`language_type`, `item_id`); ALTER TABLE `raw_item_descriptions` ADD COLUMN `item_crc` INT(10) DEFAULT '0' NOT NULL AFTER `item_id`, CHANGE `item_id` `item_id` INT(10) DEFAULT '0' NOT NULL; -- adding item type 20, 21, and 22 ALTER TABLE `raw_items` CHANGE `item_type` `item_type` ENUM('Normal','Armor','Food','Bag','Weapon','Ranged','Shield','Spell Scroll','Recipe','Book','House','Thrown','Bauble','House Container','Adornment','Pattern Set','Armor Set','Item Set','Decoration','Marketplace','Dungeon Maker') CHARACTER SET latin1 COLLATE latin1_general_ci DEFAULT 'Normal' NOT NULL; ALTER TABLE `raw_item_appearances` CHANGE `item_crc` `item_crc` INT(10) DEFAULT '0' NOT NULL; CREATE TABLE `raw_item_details_marketplace_rewards` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `item_id` INT(10) NOT NULL DEFAULT '0', `reward_item_id` INT(10) NOT NULL DEFAULT '0', `reward_item_crc` INT(10) NOT NULL DEFAULT '0', `reward_item_icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0', `reward_item_name` VARCHAR(250) COLLATE latin1_general_ci DEFAULT '', `language_type` TINYINT(3) NOT NULL DEFAULT '0', PRIMARY KEY (`id`), UNIQUE KEY `NewIndex1` (`item_id`,`reward_item_id`,`language_type`) ) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci; CREATE TABLE `raw_item_details_decorations` ( `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT, `item_id` INT(11) NOT NULL DEFAULT '0', `decoration_name` VARCHAR(64) COLLATE latin1_general_ci NOT NULL DEFAULT '', `language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '1', PRIMARY KEY (`id`), UNIQUE KEY `NewIndex` (`item_id`,`language_type`) ) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;