--[[ Script Name : will_work_for_war.lua Script Purpose : Handles the quest, "Will Work for War" Script Author : torsten Script Date : 25.07.2022 Script Notes : Zone : Scale Yard Quest Giver : Colin Stoutfist Preceded by : None Followed by : Will Fight for Fun --]] function Init(Quest) AddQuestStepChat(Quest, 1, "I need to speak with Coldbrow in the Scale Yard.", 1, "I need to find and speak with this so-called Warchief.", 11, 1390036) AddQuestStepCompleteAction(Quest, 1, "Step1Complete") end function Step1Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 1, "I have spoken with Coldbrow.") UpdateQuestTaskGroupDescription(Quest, 1, "I have spoken to Dunn Coldbrow and was told to tell Colin to calm down.") AddQuestStepChat(Quest, 2, "I should speak to Mirin Zilishia.", 1, "I should speak to Mirin Zilishia in Sclae Yard.", 11, 1390006) AddQuestStepCompleteAction(Quest, 2, "Step2Complete") end function Step2Complete(Quest, QuestGiver, Player) UpdateQuestStepDescription(Quest, 2, "I have spoken with Mirin Zilishia.") UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken to Mirin Zilishia in Scale Yard.") AddQuestStepChat(Quest, 3, "I should return to Colin.", 1, "I should return to Colin Stoutfist here in Scale Yard.", 11, 1390052) AddQuestStepCompleteAction(Quest, 3, "QuestComplete") end function QuestComplete(Quest, QuestGiver, Player) UpdateQuestDescription(Quest, "Colin Stoutfist is quite upset with the state of things in Scale Yard. It seems he has nothing to do, and began to make an unpleasant comment about his Warchief. He had the wisdom to stop mid-sentence.") GiveQuestReward(Quest, Player) end function Accepted(Quest, QuestGiver, Player) -- Add dialog here for when the quest is accepted end function Declined(Quest, QuestGiver, Player) -- Add dialog here for when the quest is declined end function Deleted(Quest, QuestGiver, Player) -- Remove any quest specific items here when the quest is deleted end function Reload(Quest, QuestGiver, Player, Step) if Step == 1 then Step1Complete(Quest, QuestGiver, Player) elseif Step == 2 then Step2Complete(Quest, QuestGiver, Player) elseif Step == 3 then QuestComplete(Quest, QuestGiver, Player) end end