/*
EQ2Emulator: Everquest II Server Emulator
Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
This file is part of EQ2Emulator.
EQ2Emulator is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
EQ2Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with EQ2Emulator. If not, see .
*/
#include "PlayerGroups.h"
#include "../common/Log.h"
#include "World.h"
#include "Spells.h"
#include "LuaInterface.h"
#include "Bots/Bot.h"
#include "SpellProcess.h"
#include "Rules/Rules.h"
#include "Web/PeerManager.h"
#include "WorldDatabase.h"
extern ConfigReader configReader;
extern ZoneList zone_list;
extern RuleManager rule_manager;
extern PeerManager peer_manager;
extern WorldDatabase database;
/******************************************************** PlayerGroup ********************************************************/
PlayerGroup::PlayerGroup(int32 id) {
m_id = id;
MGroupMembers.SetName("MGroupMembers");
SetDefaultGroupOptions();
}
PlayerGroup::~PlayerGroup() {
Disband();
}
bool PlayerGroup::AddMember(Entity* member, bool is_leader) {
// Check to make sure the entity we are adding is valid
if (!member) {
LogWrite(GROUP__ERROR, 0, "Group", "New member is null");
return false;
}
// Make sure entity we are adding isn't already in a group by checking if it has a GroupMemberInfo pointer
if (member->GetGroupMemberInfo()) {
LogWrite(GROUP__ERROR, 0, "Group", "New member (%s) already has a group", member->GetName());
return false;
}
// Create a new GroupMemberInfo and assign it to the new member
GroupMemberInfo* gmi = new GroupMemberInfo;
gmi->group_id = m_id;
gmi->member = member;
gmi->leader = is_leader;
if (member->IsPlayer()) {
gmi->is_client = true;
gmi->client = ((Player*)member)->GetClient();
}
else {
gmi->is_client = false;
gmi->client = 0;
}
gmi->mentor_target_char_id = 0;
if (member->GetZone()) {
gmi->zone_id = member->GetZone()->GetZoneID();
gmi->instance_id = member->GetZone()->GetInstanceID();
}
gmi->client_peer_address = std::string(net.GetWorldAddress());
gmi->client_peer_port = net.GetWorldPort();
gmi->is_raid_looter = false;
member->SetGroupMemberInfo(gmi);
member->group_id = gmi->group_id;
MGroupMembers.writelock();
m_members.push_back(gmi);
member->UpdateGroupMemberInfo(true, true);
MGroupMembers.releasewritelock();
SendGroupUpdate();
return true;
}
bool PlayerGroup::AddMemberFromPeer(std::string name, bool isleader, bool isclient, int8 class_id, sint32 hp_cur, sint32 hp_max, int16 level_cur, int16 level_max,
sint32 power_cur, sint32 power_max, int8 race_id, std::string zonename, int32 mentor_target_char_id, int32 zone_id, int32 instance_id,
std::string peer_client_address, int16 peer_client_port, bool is_raid_looter) {
// Create a new GroupMemberInfo and assign it to the new member
GroupMemberInfo* gmi = new GroupMemberInfo;
gmi->group_id = m_id;
gmi->member = nullptr;
gmi->leader = isleader;
gmi->is_client = isclient;
gmi->client = 0;
gmi->mentor_target_char_id = 0;
gmi->class_id = class_id;
gmi->hp_max = hp_max;
gmi->hp_current = hp_cur;
gmi->level_max = level_max;
gmi->level_current = level_cur;
gmi->name = name;
gmi->power_current = power_cur;
gmi->power_max = power_max;
gmi->race_id = race_id;
gmi->zone = zonename;
gmi->zone_id = zone_id;
gmi->instance_id = instance_id;
gmi->mentor_target_char_id = mentor_target_char_id;
gmi->client_peer_address = peer_client_address;
gmi->client_peer_port = peer_client_port;
gmi->is_raid_looter = is_raid_looter;
MGroupMembers.writelock();
m_members.push_back(gmi);
MGroupMembers.releasewritelock();
SendGroupUpdate();
return true;
}
bool PlayerGroup::RemoveMember(Entity* member) {
GroupMemberInfo* gmi = member->GetGroupMemberInfo();
if (!gmi) {
return false;
}
bool ret = false;
bool selfInRaid = IsInRaidGroup(gmi->group_id, false);
MGroupMembers.writelock();
member->SetGroupMemberInfo(0);
deque::iterator erase_itr = m_members.end();
deque::iterator itr;
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
if (gmi == *itr)
erase_itr = itr;
if (member->IsPlayer() && (*itr)->mentor_target_char_id == ((Player*)member)->GetCharacterID() && (*itr)->client)
{
(*itr)->mentor_target_char_id = 0;
(*itr)->client->GetPlayer()->EnableResetMentorship();
}
if ((*itr)->client) {
(*itr)->client->GetPlayer()->SetCharSheetChanged(true);
if (selfInRaid)
(*itr)->client->GetPlayer()->SetRaidSheetChanged(true);
}
}
if (erase_itr != m_members.end()) {
ret = true;
m_members.erase(erase_itr);
}
MGroupMembers.releasewritelock();
member->SetGroupMemberInfo(nullptr);
safe_delete(gmi);
if (member->IsBot())
((Bot*)member)->Camp();
return ret;
}
bool PlayerGroup::RemoveMember(std::string name, bool is_client, int32 charID) {
bool ret = false;
GroupMemberInfo* gmi = nullptr;
bool selfInRaid = IsInRaidGroup(GetID(), false);
deque::iterator erase_itr = m_members.end();
deque::iterator itr;
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
if ((*itr)->name == name && (*itr)->is_client == is_client) {
gmi = (*itr);
erase_itr = itr;
}
if (is_client && charID > 0 && (*itr)->mentor_target_char_id == charID && (*itr)->client)
{
(*itr)->mentor_target_char_id = 0;
(*itr)->client->GetPlayer()->EnableResetMentorship();
}
if ((*itr)->client) {
(*itr)->client->GetPlayer()->SetCharSheetChanged(true);
if (selfInRaid)
(*itr)->client->GetPlayer()->SetRaidSheetChanged(true);
}
}
if (erase_itr != m_members.end()) {
ret = true;
m_members.erase(erase_itr);
}
MGroupMembers.releasewritelock();
safe_delete(gmi);
return ret;
}
void PlayerGroup::Disband() {
m_raidgroups.clear();
deque::iterator itr;
MGroupMembers.writelock();
bool selfInRaid = IsInRaidGroup(GetID(), false);
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
if ((*itr)->member) {
(*itr)->member->SetGroupMemberInfo(0);
if ((*itr)->member->IsBot())
((Bot*)(*itr)->member)->Camp();
}
if ((*itr)->mentor_target_char_id && (*itr)->client)
{
(*itr)->mentor_target_char_id = 0;
(*itr)->client->GetPlayer()->EnableResetMentorship();
}
if ((*itr)->client) {
(*itr)->client->GetPlayer()->SetCharSheetChanged(true);
if (selfInRaid)
(*itr)->client->GetPlayer()->SetRaidSheetChanged(true);
}
safe_delete(*itr);
}
m_members.clear();
MGroupMembers.releasewritelock();
}
void PlayerGroup::SendGroupUpdate(Client* exclude, bool forceRaidUpdate) {
bool selfInRaid = IsInRaidGroup(GetID(), false);
deque::iterator itr;
MGroupMembers.readlock(__FUNCTION__, __LINE__);
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
GroupMemberInfo* gmi = *itr;
if (gmi->client && gmi->client != exclude && !gmi->client->IsZoning()) {
gmi->client->GetPlayer()->SetCharSheetChanged(true);
if (selfInRaid || forceRaidUpdate)
gmi->client->GetPlayer()->SetRaidSheetChanged(true);
}
}
MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
void PlayerGroup::SimpleGroupMessage(const char* message) {
deque::iterator itr;
MGroupMembers.readlock(__FUNCTION__, __LINE__);
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
GroupMemberInfo* info = *itr;
if (info->client)
info->client->SimpleMessage(CHANNEL_GROUP_CHAT, message);
}
MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
void PlayerGroup::SendGroupMessage(int8 type, const char* message, ...) {
va_list argptr;
char buffer[4096];
buffer[0] = 0;
va_start(argptr, message);
vsnprintf(buffer, sizeof(buffer), message, argptr);
va_end(argptr);
deque::iterator itr;
MGroupMembers.readlock(__FUNCTION__, __LINE__);
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
GroupMemberInfo* info = *itr;
if (info->client)
info->client->SimpleMessage(type, buffer);
}
MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
void PlayerGroup::GroupChatMessage(Spawn* from, int32 language, const char* message, int16 channel) {
deque::iterator itr;
MGroupMembers.readlock(__FUNCTION__, __LINE__);
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
GroupMemberInfo* info = *itr;
if (info && info->client && info->client->GetCurrentZone())
info->client->GetCurrentZone()->HandleChatMessage(info->client, from, 0, channel, message, 0, 0, true, language);
}
MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
void PlayerGroup::GroupChatMessage(std::string fromName, int32 language, const char* message, int16 channel) {
deque::iterator itr;
MGroupMembers.readlock(__FUNCTION__, __LINE__);
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
GroupMemberInfo* info = *itr;
if (info && info->client && info->client->GetCurrentZone())
info->client->GetCurrentZone()->HandleChatMessage(info->client, fromName, "", channel, message, 0, 0, language);
}
MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
bool PlayerGroup::MakeLeader(Entity* new_leader) {
if (!new_leader || new_leader->GetGroupMemberInfo())
return false;
bool selfInRaid = IsInRaidGroup(GetID(), false);
deque::iterator itr;
MGroupMembers.readlock(__FUNCTION__, __LINE__);
new_leader->GetGroupMemberInfo()->leader = true;
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
GroupMemberInfo* info = *itr;
if (info && info != new_leader->GetGroupMemberInfo() && info->leader) {
info->leader = false;
peer_manager.sendPeersGroupMember(GetID(), info, true);
break;
}
if ((*itr)->client) {
(*itr)->client->GetPlayer()->SetCharSheetChanged(true);
if (selfInRaid)
(*itr)->client->GetPlayer()->SetRaidSheetChanged(true);
}
}
peer_manager.sendPeersGroupMember(GetID(), new_leader->GetGroupMemberInfo(), true);
MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
SendGroupUpdate();
return true;
}
std::string PlayerGroup::GetLeaderName() {
std::string name("");
deque::iterator itr;
MGroupMembers.readlock(__FUNCTION__, __LINE__);
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
GroupMemberInfo* info = *itr;
if (info->leader && info->name.size() > 0) {
name = info->name;
break;
}
}
MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
return name;
}
bool PlayerGroup::ShareQuestWithGroup(Client* quest_sharer, Quest* quest) {
if (!quest || !quest_sharer)
return false;
bool canShare = quest->CanShareQuestCriteria(quest_sharer);
if (!canShare) {
return false;
}
deque::iterator itr;
MGroupMembers.readlock(__FUNCTION__, __LINE__);
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
GroupMemberInfo* info = *itr;
if (info && info->client && info->client->GetCurrentZone()) {
if (quest_sharer != info->client && info->client->GetPlayer()->HasAnyQuest(quest->GetQuestID()) == 0) {
info->client->AddPendingQuest(new Quest(quest));
info->client->Message(CHANNEL_COLOR_YELLOW, "%s has shared the quest %s with you.", quest_sharer->GetPlayer()->GetName(), quest->GetName());
}
}
}
MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
return true;
}
/******************************************************** PlayerGroupManager ********************************************************/
PlayerGroupManager::PlayerGroupManager() {
m_nextGroupID = 1;
MPendingInvites.SetName("PlayerGroupManager::m_pendingInvites");
}
PlayerGroupManager::~PlayerGroupManager() {
MPendingInvites.writelock(__FUNCTION__, __LINE__);
m_pendingInvites.clear();
MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
std::unique_lock lock(MGroups);
map::iterator itr;
for (itr = m_groups.begin(); itr != m_groups.end(); itr++)
safe_delete(itr->second);
m_groups.clear();
}
bool PlayerGroupManager::AddGroupMember(int32 group_id, Entity* member, bool is_leader) {
std::shared_lock lock(MGroups);
bool ret = false;
if (m_groups.count(group_id) > 0) {
PlayerGroup* group = m_groups[group_id];
ret = group->AddMember(member, is_leader);
peer_manager.sendPeersGroupMember(group_id, member->GetGroupMemberInfo());
}
return ret;
}
bool PlayerGroupManager::AddGroupMemberFromPeer(int32 group_id, GroupMemberInfo* info) {
if (!info)
return false;
std::shared_lock lock(MGroups);
bool ret = false;
if (m_groups.count(group_id) > 0) {
PlayerGroup* group = m_groups[group_id];
ret = group->AddMemberFromPeer(info->name, info->leader, info->is_client, info->class_id, info->hp_current, info->hp_max, info->level_current, info->level_max,
info->power_current, info->power_max, info->race_id, info->zone, info->mentor_target_char_id, info->zone_id, info->instance_id,
info->client_peer_address, info->client_peer_port, info->is_raid_looter);
}
return ret;
}
bool PlayerGroupManager::RemoveGroupMember(int32 group_id, Entity* member) {
if (!member)
return false;
bool ret = false;
bool remove = false;
Client* client = 0;
if (member->GetGroupMemberInfo() && member->GetGroupMemberInfo()->mentor_target_char_id)
{
if (member->IsPlayer())
{
Player* tmpPlayer = (Player*)member;
member->GetGroupMemberInfo()->mentor_target_char_id = 0;
tmpPlayer->EnableResetMentorship();
}
}
GroupLock(__FUNCTION__, __LINE__);
if (m_groups.count(group_id) > 0) {
PlayerGroup* group = m_groups[group_id];
if (member->IsPlayer())
client = member->GetGroupMemberInfo()->client;
ret = group->RemoveMember(member);
// If only 1 person left in the group set a flag to remove the group
if (group->Size() == 1)
remove = true;
}
ReleaseGroupLock(__FUNCTION__, __LINE__);
if (client)
RemoveGroupBuffs(group_id, client);
peer_manager.sendPeersRemoveGroupMember(group_id, std::string(member->GetName()), (member->IsPlayer() ? ((Player*)member)->GetCharacterID() : 0), member->IsPlayer());
// Call RemoveGroup outside the locks as it uses the same locks
if (remove) {
RemoveGroup(group_id);
peer_manager.sendPeersDisbandGroup(group_id);
}
return ret;
}
bool PlayerGroupManager::RemoveGroupMember(int32 group_id, std::string name, bool is_client, int32 charID) {
bool ret = false;
bool remove = false;
Client* client = 0;
GroupLock(__FUNCTION__, __LINE__);
if (m_groups.count(group_id) > 0) {
PlayerGroup* group = m_groups[group_id];
ret = group->RemoveMember(name, is_client, charID);
// If only 1 person left in the group set a flag to remove the group
if (group->Size() == 1)
remove = true;
}
ReleaseGroupLock(__FUNCTION__, __LINE__);
//if (client)
// RemoveGroupBuffs(group_id, client);
// Call RemoveGroup outside the locks as it uses the same locks
if (remove)
RemoveGroup(group_id);
else {
GroupMessage(group_id, "%s has left the group.", name.c_str());
}
return ret;
}
int32 PlayerGroupManager::NewGroup(Entity* leader, GroupOptions* goptions, int32 override_group_id) {
std::unique_lock lock(MGroups);
int32 groupID = 0;
// Highly doubt this will ever be needed but putting it in any way, basically bump the id and ensure
// no active group is currently using this id, if we hit the max for an int32 then reset the id to 1
if (!override_group_id) {
do {
groupID = peer_manager.getUniqueGroupId();
} while (m_groups.count(groupID) > 0);
}
else if (override_group_id) {
groupID = override_group_id;
if (m_groups.count(groupID))
return 0; // group already exists
}
// last resort if the unique group id is not working out
while (m_groups.count(groupID) > 0) {
// If m_nextGroupID is at its max then reset it to 1, else increment it
if (groupID == 4294967295)
groupID = 1;
else
groupID++;
}
// Create a new group with the valid ID we got from above
PlayerGroup* new_group = new PlayerGroup(groupID);
new_group->SetDefaultGroupOptions(goptions);
// Add the new group to the list (need to do this first, AddMember needs ref to the PlayerGroup ptr -> UpdateGroupMemberInfo)
m_groups[groupID] = new_group;
return groupID;
}
void PlayerGroupManager::RemoveGroup(int32 group_id) {
std::unique_lock lock(MGroups);
// Check to see if the id is in the list
if (m_groups.count(group_id) > 0) {
// Get a pointer to the group
PlayerGroup* group = m_groups[group_id];
std::vector raidGroups;
m_groups[group_id]->GetRaidGroups(&raidGroups);
if (raidGroups.size() > 0) {
std::vector::iterator group_itr;
for (group_itr = raidGroups.begin(); group_itr != raidGroups.end(); group_itr++) {
if (m_groups.count((*group_itr))) {
m_groups[(*group_itr)]->ReplaceRaidGroups(&raidGroups);
}
}
}
m_groups[group_id]->ClearGroupRaid();
// Erase the group from the list
m_groups.erase(group_id);
// Delete the group
safe_delete(group);
}
}
int8 PlayerGroupManager::Invite(Player* leader, Entity* member) {
int8 ret = 255; // Should be changed, if it is not then we have an unknown error
// Lock the pending invite list so we can work with it
MPendingInvites.writelock(__FUNCTION__, __LINE__);
if (!member || (member->IsBot() && ((Bot*)member)->IsImmediateCamp()))
ret = 6; // failure, not a valid target
else if (member->IsNPC() && (!member->IsBot() /*|| !member->IsMec()*/))
ret = 6;
else if (leader == member)
ret = 5; // failure, can't invite yourself
else if (member->GetGroupMemberInfo())
ret = 1; // failure, member already in a group
// Check to see if the target of the invite already has a pending invite
else if (m_pendingInvites.count(member->GetName()) > 0)
ret = 2; // Target already has an invite
// Check to see if the player that invited is already in a group
else if (leader->GetGroupMemberInfo()) {
// Read lock the group list so we can get the size of the inviters group
GroupLock(__FUNCTION__, __LINE__);
int32 group_size = m_groups[leader->GetGroupMemberInfo()->group_id]->Size();
ReleaseGroupLock(__FUNCTION__, __LINE__);
// Check to see if the group is full
if (m_groups[leader->GetGroupMemberInfo()->group_id]->Size() >= 6)
ret = 3; // Group full
// Group isn't full so add the member to the pending invite list
else {
m_pendingInvites[member->GetName()] = leader->GetName();
ret = 0; // Success
}
}
// Inviter is not in a group
else {
// Check to see if the inviter has a pending invite himself
if (m_pendingInvites.count(leader->GetName()) > 0)
ret = 4; // inviter already has a pending group invite
// No pending invites for the inviter add both the inviter and the target of the invite to the list
else {
m_pendingInvites[leader->GetName()] = leader->GetName();
m_pendingInvites[member->GetName()] = leader->GetName();
ret = 0; // success
}
}
// Release the lock on pending invites
MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
bool group_existed = false;
if (leader && leader->GetGroupMemberInfo()) {
group_existed = true;
}
/* testing purposes only */
if (ret == 0 && member->IsNPC()) {
if (net.is_primary) {
int32 group_id = 0;
int8 result = AcceptInvite(member, &group_id, false);
if (result == 0) {
if (leader && leader->GetClient()) {
if (group_existed) {
group_id = leader->GetGroupMemberInfo()->group_id;
GroupOptions options;
leader->GetClient()->SetGroupOptionsReference(&options);
peer_manager.sendPeersNewGroupRequest("", 0, group_id, std::string(leader->GetName()), std::string(member->GetName()), &options);
}
else {
AddGroupMember(group_id, leader, true);
}
GroupMessage(group_id, "%s has joined the group.", member->GetName());
AddGroupMember(group_id, member);
}
}
}
else {
GroupOptions options;
if (leader && leader->GetClient()) {
GroupOptions options;
leader->GetClient()->SetGroupOptionsReference(&options);
peer_manager.sendPrimaryNewGroupRequest(std::string(leader->GetName()), std::string(member->GetName()), member->GetID(), &options);
}
}
}
return ret;
}
bool PlayerGroupManager::AddInvite(Player* leader, Entity* member) {
bool ret = true;
MPendingInvites.writelock(__FUNCTION__, __LINE__);
if (leader == member)
ret = false; // failure, can't invite yourself
else if (member->GetGroupMemberInfo())
ret = false;
// Check to see if the target of the invite already has a pending invite
else if (m_pendingInvites.count(member->GetName()) > 0)
ret = false; // Target already has an invite
if (leader->GetGroupMemberInfo()) {
m_pendingInvites[member->GetName()] = leader->GetName();
}
else {
m_pendingInvites[leader->GetName()] = leader->GetName();
m_pendingInvites[member->GetName()] = leader->GetName();
}
MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
return ret;
}
int8 PlayerGroupManager::AcceptInvite(Entity* member, int32* group_override_id, bool auto_add_group) {
int8 ret = 3; // default to unknown error
int32 groupResultID = 0;
MPendingInvites.writelock(__FUNCTION__, __LINE__);
if (m_pendingInvites.count(member->GetName()) > 0) {
string leader = m_pendingInvites[member->GetName()];
Client* client_leader = zone_list.GetClientByCharName(leader);
if (client_leader) {
if (m_pendingInvites.count(leader) > 0) {
if (!client_leader->GetPlayer()->GetGroupMemberInfo()) {
GroupOptions goptions;
goptions.loot_method = client_leader->GetPlayer()->GetInfoStruct()->get_group_loot_method();
goptions.loot_items_rarity = client_leader->GetPlayer()->GetInfoStruct()->get_group_loot_items_rarity();
goptions.auto_split = client_leader->GetPlayer()->GetInfoStruct()->get_group_auto_split();
goptions.default_yell = client_leader->GetPlayer()->GetInfoStruct()->get_group_default_yell();
goptions.group_autolock = client_leader->GetPlayer()->GetInfoStruct()->get_group_autolock();
goptions.group_lock_method = client_leader->GetPlayer()->GetInfoStruct()->get_group_lock_method();
goptions.solo_autolock = client_leader->GetPlayer()->GetInfoStruct()->get_group_solo_autolock();
goptions.auto_loot_method = client_leader->GetPlayer()->GetInfoStruct()->get_group_auto_loot_method();
groupResultID = NewGroup(client_leader->GetPlayer(), &goptions, (group_override_id != nullptr) ? (*group_override_id) : 0);
if (group_override_id != nullptr && *group_override_id == 0) {
*group_override_id = groupResultID;
}
}
else {
if (group_override_id != nullptr && *group_override_id == 0) {
if (client_leader->GetPlayer()->GetGroupMemberInfo())
*group_override_id = client_leader->GetPlayer()->GetGroupMemberInfo()->group_id;
}
}
m_pendingInvites.erase(leader);
}
// Remove from invite list and add to the group
if (m_pendingInvites.count(member->GetName())) {
m_pendingInvites.erase(member->GetName());
}
int32 result_group_id = 0;
if (*group_override_id && *group_override_id > 0) {
result_group_id = *group_override_id;
}
else
result_group_id = groupResultID;
if (auto_add_group && result_group_id) {
AddGroupMember(result_group_id, client_leader->GetPlayer());
GroupMessage(result_group_id, "%s has joined the group.", member->GetName());
AddGroupMember(result_group_id, member);
}
ret = 0; // success
}
else {
// Was unable to find the leader, remove from the invite list
if (m_pendingInvites.count(member->GetName())) {
m_pendingInvites.erase(member->GetName());
}
ret = 2; // failure, can't find leader
}
}
else
ret = 1; // failure, no pending invite
MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
return ret;
}
void PlayerGroupManager::DeclineInvite(Entity* member) {
MPendingInvites.writelock(__FUNCTION__, __LINE__);
if (m_pendingInvites.count(member->GetName()) > 0) {
string leader = m_pendingInvites[member->GetName()];
// send decline to leader
m_pendingInvites.erase(member->GetName());
if (m_pendingInvites.count(leader) > 0)
m_pendingInvites.erase(leader);
}
if (m_raidPendingInvites.count(member->GetName()) > 0) {
string leader = m_raidPendingInvites[member->GetName()];
// send decline to leader
m_raidPendingInvites.erase(member->GetName());
}
MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
}
bool PlayerGroupManager::IsGroupIDValid(int32 group_id) {
std::shared_lock lock(MGroups);
bool ret = false;
ret = m_groups.count(group_id) > 0;
return ret;
}
void PlayerGroupManager::SendGroupUpdate(int32 group_id, Client* exclude, bool forceRaidUpdate) {
std::shared_lock lock(MGroups);
if (m_groups.count(group_id) > 0) {
std::vector raidGroups;
m_groups[group_id]->GetRaidGroups(&raidGroups);
if (raidGroups.size() < 1)
raidGroups.push_back(group_id);
std::vector::iterator group_itr;
for (group_itr = raidGroups.begin(); group_itr != raidGroups.end(); group_itr++) {
if (m_groups.count((*group_itr))) {
m_groups[(*group_itr)]->SendGroupUpdate(exclude, forceRaidUpdate);
}
}
}
}
PlayerGroup* PlayerGroupManager::GetGroup(int32 group_id) {
if (m_groups.count(group_id) > 0)
return m_groups[group_id];
return 0;
}
void PlayerGroupManager::ClearPendingInvite(Entity* member) {
MPendingInvites.writelock(__FUNCTION__, __LINE__);
if (m_pendingInvites.count(member->GetName()) > 0)
m_pendingInvites.erase(member->GetName());
MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
}
std::string PlayerGroupManager::HasPendingInvite(Entity* member) {
std::string leader("");
MPendingInvites.writelock(__FUNCTION__, __LINE__);
if (m_pendingInvites.count(member->GetName()) > 0) {
leader = m_pendingInvites[member->GetName()];
}
MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
return leader;
}
void PlayerGroupManager::RemoveGroupBuffs(int32 group_id, Client* client) {
SpellEffects* se = 0;
Spell* spell = 0;
LuaSpell* luaspell = 0;
EQ2Packet* packet = 0;
Entity* pet = 0;
Player* player = 0;
Entity* charmed_pet = 0;
PlayerGroup* group = 0;
MGroups.lock_shared();
if (m_groups.count(group_id) > 0)
group = m_groups[group_id];
if (group && client) {
/* first remove all spell effects this group member has on them from other group members */
player = client->GetPlayer();
bool recoup_lock = true;
for (int i = 0; i < NUM_SPELL_EFFECTS; i++) {
if (recoup_lock) {
player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
recoup_lock = false;
se = player->GetSpellEffects();
}
if (se && se[i].spell_id != 0xFFFFFFFF) {
//If the client is the caster, don't remove the spell
if (se[i].caster == player)
continue;
luaspell = se[i].spell;
spell = luaspell->spell;
/* is this a friendly group spell? */
if (spell && spell->GetSpellData()->group_spell && spell->GetSpellData()->friendly_spell) {
player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
recoup_lock = true;
// we have to remove our spell effect mutex lock since RemoveSpellEffect needs a write lock to remove it
//Remove all group buffs not cast by this player
player->RemoveSpellEffect(luaspell);
player->RemoveSpellBonus(luaspell);
player->RemoveSkillBonus(spell->GetSpellID());
//Also remove group buffs from pets
pet = 0;
charmed_pet = 0;
if (player->HasPet()) {
pet = player->GetPet();
pet = player->GetCharmedPet();
}
if (pet) {
pet->RemoveSpellEffect(luaspell);
pet->RemoveSpellBonus(luaspell);
}
if (charmed_pet) {
charmed_pet->RemoveSpellEffect(luaspell);
charmed_pet->RemoveSpellBonus(luaspell);
}
}
}
}
if (!recoup_lock) { // we previously set a readlock that we now release
player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
}
packet = client->GetPlayer()->GetSkills()->GetSkillPacket(client->GetVersion());
if (packet)
client->QueuePacket(packet);
}
MGroups.unlock_shared();
}
int32 PlayerGroupManager::GetGroupSize(int32 group_id) {
std::shared_lock lock(MGroups);
int32 ret = 0;
if (m_groups.count(group_id) > 0)
ret = m_groups[group_id]->Size();
return ret;
}
void PlayerGroupManager::SendGroupQuests(int32 group_id, Client* client) {
std::shared_lock lock(MGroups);
GroupMemberInfo* info = 0;
if (m_groups.count(group_id) > 0) {
m_groups[group_id]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = m_groups[group_id]->GetMembers();
deque::iterator itr;
for (itr = members->begin(); itr != members->end(); itr++) {
info = *itr;
if (info->client) {
LogWrite(PLAYER__DEBUG, 0, "Player", "Send Quest Journal...");
info->client->SendQuestJournal(false, client);
client->SendQuestJournal(false, info->client);
}
}
m_groups[group_id]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
}
bool PlayerGroupManager::HasGroupCompletedQuest(int32 group_id, int32 quest_id) {
std::shared_lock lock(MGroups);
bool questComplete = true;
GroupMemberInfo* info = 0;
if (m_groups.count(group_id) > 0) {
m_groups[group_id]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = m_groups[group_id]->GetMembers();
deque::iterator itr;
for (itr = members->begin(); itr != members->end(); itr++) {
info = *itr;
if (info->client) {
bool isComplete = info->client->GetPlayer()->HasQuestBeenCompleted(quest_id);
if (!isComplete)
{
questComplete = isComplete;
break;
}
}
}
m_groups[group_id]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
return questComplete;
}
void PlayerGroupManager::SimpleGroupMessage(int32 group_id, const char* message) {
std::shared_lock lock(MGroups);
if (m_groups.count(group_id) > 0)
m_groups[group_id]->SimpleGroupMessage(message);
}
void PlayerGroupManager::SendGroupMessage(int32 group_id, int8 type, const char* message, ...) {
std::shared_lock lock(MGroups);
va_list argptr;
char buffer[4096];
buffer[0] = 0;
va_start(argptr, message);
vsnprintf(buffer, sizeof(buffer), message, argptr);
va_end(argptr);
if (m_groups.count(group_id) > 0)
m_groups[group_id]->SendGroupMessage(type, buffer);
}
void PlayerGroupManager::GroupMessage(int32 group_id, const char* message, ...) {
va_list argptr;
char buffer[4096];
buffer[0] = 0;
va_start(argptr, message);
vsnprintf(buffer, sizeof(buffer), message, argptr);
va_end(argptr);
SimpleGroupMessage(group_id, buffer);
}
void PlayerGroupManager::GroupChatMessage(int32 group_id, Spawn* from, int32 language, const char* message, int16 channel) {
std::shared_lock lock(MGroups);
if (m_groups.count(group_id) > 0) {
std::vector raidGroups;
if (channel == CHANNEL_RAID_SAY)
m_groups[group_id]->GetRaidGroups(&raidGroups);
if (raidGroups.size() < 1)
raidGroups.push_back(group_id);
std::vector::iterator group_itr;
for (group_itr = raidGroups.begin(); group_itr != raidGroups.end(); group_itr++) {
if (m_groups.count((*group_itr))) {
m_groups[(*group_itr)]->GroupChatMessage(from, language, message, channel);
}
}
}
}
void PlayerGroupManager::GroupChatMessage(int32 group_id, std::string fromName, int32 language, const char* message, int16 channel) {
std::shared_lock lock(MGroups);
if (m_groups.count(group_id) > 0) {
std::vector raidGroups;
if (channel == CHANNEL_RAID_SAY)
m_groups[group_id]->GetRaidGroups(&raidGroups);
if (raidGroups.size() < 1)
raidGroups.push_back(group_id);
std::vector::iterator group_itr;
for (group_itr = raidGroups.begin(); group_itr != raidGroups.end(); group_itr++) {
if (m_groups.count((*group_itr))) {
m_groups[(*group_itr)]->GroupChatMessage(fromName, language, message, channel);
}
}
}
}
void PlayerGroupManager::SendGroupChatMessage(int32 group_id, int16 channel, const char* message, ...) {
std::shared_lock lock(MGroups);
va_list argptr;
char buffer[4096];
buffer[0] = 0;
va_start(argptr, message);
vsnprintf(buffer, sizeof(buffer), message, argptr);
va_end(argptr);
if (m_groups.count(group_id) > 0) {
std::vector raidGroups;
if (channel == CHANNEL_RAID_SAY || channel == CHANNEL_LOOT_ROLLS)
m_groups[group_id]->GetRaidGroups(&raidGroups);
if (raidGroups.size() < 1)
raidGroups.push_back(group_id);
std::vector::iterator group_itr;
for (group_itr = raidGroups.begin(); group_itr != raidGroups.end(); group_itr++) {
if (m_groups.count((*group_itr))) {
m_groups[(*group_itr)]->SendGroupMessage(channel, buffer);
}
}
}
}
bool PlayerGroupManager::MakeLeader(int32 group_id, Entity* new_leader) {
std::shared_lock lock(MGroups);
if (m_groups.count(group_id) > 0)
return m_groups[group_id]->MakeLeader(new_leader);
return false;
}
void PlayerGroupManager::UpdateGroupBuffs() {
map::iterator itr;
deque::iterator member_itr;
deque::iterator target_itr;
map::iterator itr_skills;
MaintainedEffects* me = nullptr;
LuaSpell* luaspell = nullptr;
Spell* spell = nullptr;
Entity* group_member = nullptr;
SkillBonus* sb = nullptr;
EQ2Packet* packet = nullptr;
int32 i = 0;
PlayerGroup* group = nullptr;
Player* caster = nullptr;
vector new_target_list;
vector char_list;
Client* client = nullptr;
bool has_effect = false;
vector* sb_list = nullptr;
BonusValues* bv = nullptr;
Entity* pet = nullptr;
Entity* charmed_pet = nullptr;
for (itr = m_groups.begin(); itr != m_groups.end(); itr++) {
group = itr->second;
/* loop through the group members and see if any of them have any maintained spells that are group buffs and friendly.
if so, update the list of targets and apply/remove effects as needed */
vector players;
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
for (member_itr = group->GetMembers()->begin(); member_itr != group->GetMembers()->end(); member_itr++) {
if ((*member_itr)->client)
caster = (*member_itr)->client->GetPlayer();
else caster = 0;
if (!caster)
continue;
if (!caster->GetMaintainedSpellBySlot(0))
continue;
players.push_back(caster);
}
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
vector::iterator vitr;
for (vitr = players.begin(); vitr != players.end(); vitr++) {
caster = *vitr;
caster->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
// go through the player's maintained spells
me = caster->GetMaintainedSpells();
for (i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
if (me[i].spell_id == 0xFFFFFFFF)
continue;
luaspell = me[i].spell;
if (!luaspell)
continue;
if (!luaspell->caster)
{
LogWrite(PLAYER__ERROR, 0, "Player", "Bad luaspell, caster is NULL, spellid: %u", me[i].spell_id);
continue;
}
spell = luaspell->spell;
if (spell && spell->GetSpellData()->group_spell && spell->GetSpellData()->friendly_spell &&
(spell->GetSpellData()->target_type == SPELL_TARGET_GROUP_AE || spell->GetSpellData()->target_type == SPELL_TARGET_RAID_AE)) {
luaspell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
luaspell->char_id_targets.clear();
for (target_itr = group->GetMembers()->begin(); target_itr != group->GetMembers()->end(); target_itr++) {
group_member = (*target_itr)->member;
if (!group_member)
continue;
if (group_member == caster)
continue;
client = (*target_itr)->client;
has_effect = false;
if (group_member->GetSpellEffect(spell->GetSpellID(), caster)) {
has_effect = true;
}
if (!has_effect && (std::find(luaspell->removed_targets.begin(),
luaspell->removed_targets.end(), group_member->GetID()) != luaspell->removed_targets.end())) {
continue;
}
// Check if player is within range of the caster
if (!rule_manager.GetGlobalRule(R_Spells, EnableCrossZoneGroupBuffs)->GetInt8() &&
(group_member->GetZone() != caster->GetZone() || caster->GetDistance(group_member) > spell->GetSpellData()->radius)) {
if (has_effect) {
group_member->RemoveSpellEffect(luaspell);
group_member->RemoveSpellBonus(luaspell);
group_member->RemoveSkillBonus(spell->GetSpellID());
if (client) {
packet = ((Player*)group_member)->GetSkills()->GetSkillPacket(client->GetVersion());
if (packet)
client->QueuePacket(packet);
}
//Also remove group buffs from pet
if (group_member->HasPet()) {
pet = group_member->GetPet();
charmed_pet = group_member->GetCharmedPet();
if (pet) {
pet->RemoveSpellEffect(luaspell);
pet->RemoveSpellBonus(luaspell);
}
if (charmed_pet) {
charmed_pet->RemoveSpellEffect(luaspell);
charmed_pet->RemoveSpellBonus(luaspell);
}
}
}
continue;
}
if (group_member->GetZone() != caster->GetZone())
{
SpellProcess::AddSelfAndPetToCharTargets(luaspell, group_member);
}
else
{
//this group member is a target of the spell
new_target_list.push_back(group_member->GetID());
}
if (has_effect)
continue;
pet = 0;
charmed_pet = 0;
if (group_member->HasPet()) {
pet = group_member->GetPet();
charmed_pet = group_member->GetCharmedPet();
}
group_member->AddSpellEffect(luaspell, luaspell->timer.GetRemainingTime() != 0 ? luaspell->timer.GetRemainingTime() : 0);
if (pet)
pet->AddSpellEffect(luaspell, luaspell->timer.GetRemainingTime() != 0 ? luaspell->timer.GetRemainingTime() : 0);
if (charmed_pet)
charmed_pet->AddSpellEffect(luaspell, luaspell->timer.GetRemainingTime() != 0 ? luaspell->timer.GetRemainingTime() : 0);
if (pet)
new_target_list.push_back(pet->GetID());
if (charmed_pet)
new_target_list.push_back(charmed_pet->GetID());
// look for a spell bonus on caster's spell
sb_list = caster->GetAllSpellBonuses(luaspell);
for (int32 x = 0; x < sb_list->size(); x++) {
bv = sb_list->at(x);
group_member->AddSpellBonus(luaspell, bv->type, bv->value, bv->class_req, bv->race_req, bv->faction_req);
if (pet)
pet->AddSpellBonus(luaspell, bv->type, bv->value, bv->class_req, bv->race_req, bv->faction_req);
if (charmed_pet)
charmed_pet->AddSpellBonus(luaspell, bv->type, bv->value, bv->class_req, bv->race_req, bv->faction_req);
}
sb_list->clear();
safe_delete(sb_list);
// look for a skill bonus on the caster's spell
sb = caster->GetSkillBonus(me[i].spell_id);
if (sb) {
for (itr_skills = sb->skills.begin(); itr_skills != sb->skills.end(); itr_skills++)
group_member->AddSkillBonus(sb->spell_id, (*itr_skills).second->skill_id, (*itr_skills).second->value);
}
if (client) {
packet = ((Player*)group_member)->GetSkills()->GetSkillPacket(client->GetVersion());
if (packet)
client->QueuePacket(packet);
}
}
luaspell->targets.swap(new_target_list);
SpellProcess::AddSelfAndPet(luaspell, caster);
luaspell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
new_target_list.clear();
}
}
caster->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
}
}
}
bool PlayerGroupManager::IsInGroup(int32 group_id, Entity* member) {
std::shared_lock lock(MGroups);
bool ret = false;
if (m_groups.count(group_id) > 0) {
m_groups[group_id]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = m_groups[group_id]->GetMembers();
for (int8 i = 0; i < members->size(); i++) {
if (member == members->at(i)->member) {
ret = true;
break;
}
}
m_groups[group_id]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
return ret;
}
Entity* PlayerGroupManager::IsPlayerInGroup(int32 group_id, int32 character_id) {
std::shared_lock lock(MGroups);
Entity* ret = nullptr;
if (m_groups.count(group_id) > 0) {
m_groups[group_id]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = m_groups[group_id]->GetMembers();
for (int8 i = 0; i < members->size(); i++) {
if (members->at(i)->member && members->at(i)->member->IsPlayer() && character_id == ((Player*)members->at(i)->member)->GetCharacterID()) {
ret = members->at(i)->member;
break;
}
}
m_groups[group_id]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
return ret;
}
void PlayerGroupManager::SendPeerGroupData(std::string peerId) {
if (peerId.size() < 1) // must provide a peerId
return;
std::shared_lock lock(MGroups); // unique lock to avoid updates while we push to a new peer
map::iterator itr;
for (itr = m_groups.begin(); itr != m_groups.end(); itr++) {
PlayerGroup* group = itr->second;
if (group) {
int32 groupID = group->GetID();
std::vector raidGroups;
group->GetRaidGroups(&raidGroups);
peer_manager.sendPeersNewGroupRequest("", 0, groupID, "", "", group->GetGroupOptions(), peerId, &raidGroups);
m_groups[groupID]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = m_groups[groupID]->GetMembers();
for (int8 i = 0; i < members->size(); i++) {
GroupMemberInfo* info = members->at(i);
if (info)
peer_manager.sendPeersGroupMember(groupID, info, false, peerId);
}
m_groups[groupID]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
}
}
void PlayerGroup::RemoveClientReference(Client* remove) {
deque::iterator itr;
MGroupMembers.writelock();
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
GroupMemberInfo* gmi = *itr;
if (gmi->client && gmi->client == remove)
{
gmi->client = 0;
gmi->member = 0;
break;
}
}
MGroupMembers.releasewritelock();
}
void PlayerGroup::UpdateGroupMemberInfo(Entity* ent, bool groupMembersLocked) {
Player* player = (Player*)ent;
if (!player || !player->GetGroupMemberInfo())
return;
if (!groupMembersLocked)
MGroupMembers.writelock();
GroupMemberInfo* group_member_info = player->GetGroupMemberInfo();
player->GetGroupMemberInfo()->class_id = player->GetAdventureClass();
group_member_info->hp_max = player->GetTotalHP();
group_member_info->hp_current = player->GetHP();
group_member_info->level_max = player->GetLevel();
group_member_info->level_current = player->GetLevel();
group_member_info->name = string(player->GetName());
group_member_info->power_current = player->GetPower();
group_member_info->power_max = player->GetTotalPower();
group_member_info->race_id = player->GetRace();
if (player->GetZone()) {
group_member_info->zone = player->GetZone()->GetZoneDescription();
group_member_info->zone_id = player->GetZone()->GetZoneID();
group_member_info->instance_id = player->GetZone()->GetInstanceID();
}
else {
group_member_info->zone = "Unknown";
group_member_info->zone_id = 0;
group_member_info->instance_id = 0;
}
peer_manager.sendPeersGroupMember(group_member_info->group_id, group_member_info, true);
if (!groupMembersLocked)
MGroupMembers.releasewritelock();
}
void PlayerGroup::GetRaidGroups(std::vector* groups) {
std::shared_lock lock(MRaidGroups);
if (groups)
groups->insert(groups->end(), m_raidgroups.begin(), m_raidgroups.end());
}
void PlayerGroup::ReplaceRaidGroups(std::vector* groups) {
std::unique_lock lock(MRaidGroups);
if (groups) {
m_raidgroups.clear();
m_raidgroups.insert(m_raidgroups.end(), groups->begin(), groups->end());
}
}
bool PlayerGroup::IsInRaidGroup(int32 groupID, bool isLeaderGroup) {
std::unique_lock lock(MRaidGroups);
if (isLeaderGroup) {
if (m_raidgroups.size() > 0) {
int32 group = m_raidgroups[0];
if (group == groupID)
return true;
}
}
else if (std::find(m_raidgroups.begin(), m_raidgroups.end(), groupID) != m_raidgroups.end()) {
return true;
}
return false;
}
void PlayerGroup::AddGroupToRaid(int32 groupID) {
std::unique_lock lock(MRaidGroups);
if (std::find(m_raidgroups.begin(), m_raidgroups.end(), groupID) == m_raidgroups.end()) {
m_raidgroups.push_back(groupID);
}
}
void PlayerGroup::RemoveGroupFromRaid(int32 groupID) {
std::unique_lock lock(MRaidGroups);
std::vector::iterator group_itr = std::find(m_raidgroups.begin(), m_raidgroups.end(), groupID);
if (group_itr != m_raidgroups.end()) {
m_raidgroups.erase(group_itr);
}
}
bool PlayerGroup::IsGroupRaid() {
std::unique_lock lock(MRaidGroups);
return (m_raidgroups.size() > 1);
}
void PlayerGroup::ClearGroupRaid() {
std::unique_lock lock(MRaidGroups);
m_raidgroups.clear();
}
void PlayerGroupManager::UpdateGroupMemberInfoFromPeer(int32 group_id, std::string name, bool is_client, GroupMemberInfo* updateinfo) {
std::shared_lock lock(MGroups);
if (m_groups.count(group_id) > 0) {
m_groups[group_id]->MGroupMembers.writelock(__FUNCTION__, __LINE__);
deque* members = m_groups[group_id]->GetMembers();
for (int8 i = 0; i < members->size(); i++) {
GroupMemberInfo* curinfo = members->at(i);
if (curinfo && curinfo->name == name && curinfo->is_client == is_client) {
curinfo->class_id = updateinfo->class_id;
curinfo->hp_max = updateinfo->hp_max;
curinfo->hp_current = updateinfo->hp_current;
curinfo->level_max = updateinfo->level_max;
curinfo->level_current = updateinfo->level_current;
curinfo->name = updateinfo->name;
curinfo->power_current = updateinfo->power_current;
curinfo->power_max = updateinfo->power_max;
curinfo->race_id = updateinfo->race_id;
curinfo->zone = updateinfo->zone;
curinfo->mentor_target_char_id = updateinfo->mentor_target_char_id;
curinfo->is_client = updateinfo->is_client;
curinfo->leader = updateinfo->leader;
curinfo->client_peer_address = updateinfo->client_peer_address;
curinfo->client_peer_port = updateinfo->client_peer_port;
curinfo->is_raid_looter = updateinfo->is_raid_looter;
break;
}
}
m_groups[group_id]->MGroupMembers.releasewritelock(__FUNCTION__, __LINE__);
}
}
void PlayerGroupManager::ClearGroupRaid(int32 groupID) {
std::shared_lock lock(MGroups);
// Check to see if the id is in the list
if (m_groups.count(groupID) > 0) {
m_groups[groupID]->ClearGroupRaid();
}
SendGroupUpdate(groupID);
}
void PlayerGroupManager::RemoveGroupFromRaid(int32 groupID, int32 targetGroupID) {
std::shared_lock lock(MGroups);
// Check to see if the id is in the list
if (m_groups.count(groupID) > 0) {
// Get a pointer to the group
PlayerGroup* group = m_groups[groupID];
std::vector raidGroups;
m_groups[groupID]->GetRaidGroups(&raidGroups);
if (raidGroups.size() > 0) {
std::vector::iterator group_itr;
for (group_itr = raidGroups.begin(); group_itr != raidGroups.end(); group_itr++) {
if (m_groups.count((*group_itr))) {
m_groups[(*group_itr)]->RemoveGroupFromRaid(targetGroupID);
}
}
}
}
}
bool PlayerGroupManager::IsInRaidGroup(int32 groupID, int32 targetGroupID, bool isLeaderGroup) {
std::shared_lock lock(MGroups);
if (m_groups.count(groupID))
return m_groups[groupID]->IsInRaidGroup(targetGroupID, isLeaderGroup);
return false;
}
bool PlayerGroupManager::GetDefaultGroupOptions(int32 groupID, GroupOptions* options) {
std::shared_lock lock(MGroups);
if (m_groups.count(groupID))
return m_groups[groupID]->GetDefaultGroupOptions(options);
return false;
}
void PlayerGroupManager::GetRaidGroups(int32 groupID, std::vector* newGroups) {
std::shared_lock lock(MGroups);
if (m_groups.count(groupID))
m_groups[groupID]->GetRaidGroups(newGroups);
}
void PlayerGroupManager::ReplaceRaidGroups(int32 groupID, std::vector* newGroups) {
std::shared_lock lock(MGroups);
if (m_groups.count(groupID))
m_groups[groupID]->ReplaceRaidGroups(newGroups);
SendGroupUpdate(groupID);
}
void PlayerGroupManager::SetGroupOptions(int32 groupID, GroupOptions* options) {
std::shared_lock lock(MGroups);
if (m_groups.count(groupID))
m_groups[groupID]->SetDefaultGroupOptions(options);
}
void PlayerGroupManager::SendWhoGroupMembers(Client* client, int32 groupID) {
std::shared_lock lock(MGroups);
if (m_groups.count(groupID) > 0) {
PacketStruct* packet = configReader.getStruct("WS_WhoQueryReply", client->GetVersion());
if (packet) {
packet->setDataByName("account_id", client->GetAccountID());
packet->setDataByName("unknown", 0xFFFFFFFF);
int8 num_characters = 0;
m_groups[groupID]->MGroupMembers.writelock(__FUNCTION__, __LINE__);
deque* members = m_groups[groupID]->GetMembers();
for (int8 i = 0; i < members->size(); i++) {
GroupMemberInfo* curinfo = members->at(i);
if (curinfo && curinfo->name.size() > 0) {
num_characters++;
}
}
packet->setDataByName("response", 2);
packet->setArrayLengthByName("num_characters", (int8)num_characters);
for (int8 i = 0; i < members->size(); i++) {
GroupMemberInfo* curinfo = members->at(i);
if (curinfo && curinfo->name.size() > 0) {
packet->setArrayDataByName("char_name", curinfo->name.c_str(), i);
packet->setArrayDataByName("level", curinfo->level_current, i);
packet->setArrayDataByName("class", curinfo->class_id, i);
packet->setArrayDataByName("unknown4", 0xFF, i); //probably tradeskill class
packet->setArrayDataByName("race", curinfo->race_id, i);
packet->setArrayDataByName("zone", curinfo->zone.c_str(), i);
}
}
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
m_groups[groupID]->MGroupMembers.releasewritelock(__FUNCTION__, __LINE__);
}
}
void PlayerGroupManager::SendWhoRaidMembers(Client* client, int32 groupID) {
std::shared_lock lock(MGroups);
PlayerGroup* group = nullptr;
if (m_groups.count(groupID))
group = m_groups[groupID];
std::vector groups;
std::vector::iterator group_itr;
if (group)
group->GetRaidGroups(&groups);
if (groups.size() > 0) {
PacketStruct* packet = configReader.getStruct("WS_WhoQueryReply", client->GetVersion());
if (packet) {
packet->setDataByName("account_id", client->GetAccountID());
packet->setDataByName("unknown", 0xFFFFFFFF);
int8 num_characters = 0;
for (group_itr = groups.begin(); group_itr != groups.end(); group_itr++) {
if (m_groups.count((*group_itr))) {
// we will release this lock after we submit the data out below in the second group_itr
m_groups[(*group_itr)]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = m_groups[(*group_itr)]->GetMembers();
for (int8 i = 0; i < members->size(); i++) {
GroupMemberInfo* curinfo = members->at(i);
if (curinfo && curinfo->name.size() > 0) {
num_characters++;
}
}
}
}
packet->setDataByName("response", 2);
packet->setArrayLengthByName("num_characters", (int8)num_characters);
int8 pos = 0;
for (group_itr = groups.begin(); group_itr != groups.end(); group_itr++) {
if (m_groups.count((*group_itr))) {
deque* members = m_groups[(*group_itr)]->GetMembers();
for (int8 i = 0; i < members->size(); i++) {
GroupMemberInfo* curinfo = members->at(i);
if (curinfo && curinfo->name.size() > 0) {
packet->setArrayDataByName("char_name", curinfo->name.c_str(), pos);
packet->setArrayDataByName("level", curinfo->level_current, pos);
packet->setArrayDataByName("class", curinfo->class_id, pos);
packet->setArrayDataByName("unknown4", 0xFF, pos); //probably tradeskill class
packet->setArrayDataByName("race", curinfo->race_id, pos);
packet->setArrayDataByName("zone", curinfo->zone.c_str(), pos);
pos++;
}
}
// release previously established lock during the count
m_groups[(*group_itr)]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
}
client->QueuePacket(packet->serialize());
safe_delete(packet);
}
}
else {
client->SimpleMessage(CHANNEL_COLOR_RED, "You are not currently in a raid.");
}
}
int8 PlayerGroupManager::AcceptRaidInvite(std::string acceptorName, int32 groupID) {
std::unique_lock lock(MGroups);
std::string raidLeaderName("");
MPendingInvites.writelock(__FUNCTION__, __LINE__);
bool inviteAccept = true;
if (m_raidPendingInvites.count(acceptorName.c_str()) > 0) {
raidLeaderName = m_raidPendingInvites[acceptorName.c_str()];
m_raidPendingInvites.erase(acceptorName.c_str());
}
MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
if (raidLeaderName.size() < 1)
return 0;
Client* client_leader = zone_list.GetClientByCharName(raidLeaderName.c_str());
if (client_leader) {
if (client_leader->GetPlayer()->GetGroupMemberInfo() && m_groups.count(groupID) && m_groups.count(client_leader->GetPlayer()->GetGroupMemberInfo()->group_id)) {
Player* player = client_leader->GetPlayer();
PlayerGroup* spawn_group = m_groups[groupID];
PlayerGroup* player_group = m_groups[player->GetGroupMemberInfo()->group_id];
if (spawn_group && player_group) {
std::vector groups;
spawn_group->GetRaidGroups(&groups);
if (groups.size() > 0) {
return 0;
}
player_group->GetRaidGroups(&groups);
if (groups.size() > 3) {
return 0;
}
spawn_group->SetDefaultGroupOptions(player_group->GetGroupOptions());
if (groups.size() < 1) {
player_group->AddGroupToRaid(player_group->GetID());
player_group->AddGroupToRaid(spawn_group->GetID());
player_group->GetRaidGroups(&groups);
spawn_group->ReplaceRaidGroups(&groups);
return 1;
}
else {
groups.clear();
player_group->AddGroupToRaid(spawn_group->GetID());
player_group->GetRaidGroups(&groups);
std::vector::iterator group_itr;
for (group_itr = groups.begin(); group_itr != groups.end(); group_itr++) {
int32 cur_group_id = (*group_itr);
if (cur_group_id == player_group->GetID() || m_groups.count(cur_group_id) < 1) // we already set the player_group above, skip
continue;
PlayerGroup* temp_group = m_groups[cur_group_id];
temp_group->ReplaceRaidGroups(&groups);
}
return 1;
}
}
}
}
else {
// must be somewhere else in the world
}
return 0;
}
bool PlayerGroupManager::SendRaidInvite(Client* sender, Entity* target) {
std::shared_lock lock(MGroups);
if (!sender || !target)
return false;
if (!target->IsPlayer() || !((Player*)target)->GetClient() || !target->GetGroupMemberInfo() || !sender->GetPlayer()->GetGroupMemberInfo())
return false;
Player* player = sender->GetPlayer();
int32 spawn_group_id = target->GetGroupMemberInfo()->group_id;
if (m_groups.count(spawn_group_id) < 1)
return false;
PlayerGroup* spawn_group = m_groups[spawn_group_id];
int32 player_group_id = player->GetGroupMemberInfo() ? player->GetGroupMemberInfo()->group_id : 0;
PlayerGroup* player_group = nullptr;
if (m_groups.count(player_group_id))
player_group = m_groups[player_group_id];
// check if already invited
if (spawn_group && !player->IsGroupMember((Player*)target) && !spawn_group->IsGroupRaid() && player_group && player->GetGroupMemberInfo()->leader
&& (!player_group->IsInRaidGroup(spawn_group_id) || player_group->IsInRaidGroup(player_group_id, true))) {
std::string leader = spawn_group->GetLeaderName();
std::vector groups;
player_group->GetRaidGroups(&groups);
if (groups.size() > 3) {
sender->SimpleMessage(CHANNEL_COLOR_RED, "You are currently in a full raid.");
return false;
}
if (leader.size() < 1) {
sender->SimpleMessage(CHANNEL_COLOR_RED, "Your target has no leader.");
return false;
}
MPendingInvites.readlock(__FUNCTION__, __LINE__);
bool inviteAccept = true;
if (m_raidPendingInvites.count(leader.c_str()) > 0) {
inviteAccept = false;
sender->SimpleMessage(CHANNEL_COLOR_RED, "Leader of the other group has a pending raid invite.");
}
MPendingInvites.releasereadlock(__FUNCTION__, __LINE__);
if (!inviteAccept)
return false;
MPendingInvites.writelock(__FUNCTION__, __LINE__);
m_raidPendingInvites[leader] = player->GetGroupMemberInfo()->name.c_str();
MPendingInvites.releasewritelock(__FUNCTION__, __LINE__);
sender->SendReceiveOffer(((Player*)target)->GetClient(), 3, std::string(sender->GetPlayer()->GetName()), 1);
return true;
}
return false;
}
void PlayerGroupManager::SplitWithGroupOrRaid(Client* client, int32 coin_plat, int32 coin_gold, int32 coin_silver, int32 coin_copper) {
std::shared_lock lock(MGroups);
bool startWithLooter = true;
if (!client->GetPlayer()->GetGroupMemberInfo())
return;
if (!coin_plat && !coin_gold && !coin_silver && !coin_copper)
return;
if (client->GetPlayer()->GetInfoStruct()->get_coin_plat() < coin_plat &&
client->GetPlayer()->GetInfoStruct()->get_coin_gold() < coin_gold &&
client->GetPlayer()->GetInfoStruct()->get_coin_silver() < coin_silver &&
client->GetPlayer()->GetInfoStruct()->get_coin_copper() < coin_copper) {
// lacking coin
return;
}
int32 groupID = client->GetPlayer()->GetGroupMemberInfo()->group_id;
if (m_groups.count(groupID) < 1) {
return;
}
PlayerGroup* group = m_groups[groupID];
if (group)
{
bool isLeadGroup = group->IsInRaidGroup(group->GetID(), true);
bool isInRaid = group->IsInRaidGroup(group->GetID());
std::vector raidGroups;
group->GetRaidGroups(&raidGroups);
if (!isInRaid && raidGroups.size() < 1) {
raidGroups.push_back(group->GetID());
}
std::vector::iterator group_itr;
int32 split_coin_per_player = 0;
int32 actual_coins = coin_plat * 1000000 + coin_gold * 10000 + coin_silver * 100 + coin_copper;
int32 coins_remain_after_split = actual_coins;
int32 total_coins = actual_coins;
bool foundLooterResetRaidRun = false;
int8 members_in_zone = 0;
for (group_itr = raidGroups.begin(); group_itr != raidGroups.end(); group_itr++) {
group = m_groups[(*group_itr)];
if (!group)
continue;
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = group->GetMembers();
for (int8 i = 0; i < members->size(); i++) {
Entity* member = members->at(i)->member;
if (!member || !member->IsPlayer())
continue;
if (member->GetZone() != client->GetPlayer()->GetZone())
continue;
members_in_zone++;
}
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
if (members_in_zone < 1) // this should not happen, but divide by zero checked
members_in_zone = 1;
split_coin_per_player = actual_coins / members_in_zone;
coins_remain_after_split = actual_coins - (split_coin_per_player * members_in_zone);
// try to individually take each tier of coin and not split the coin in inventory
client->GetPlayer()->GetInfoStruct()->set_coin_plat(client->GetPlayer()->GetInfoStruct()->get_coin_plat() - coin_plat);
client->GetPlayer()->GetInfoStruct()->set_coin_gold(client->GetPlayer()->GetInfoStruct()->get_coin_gold() - coin_gold);
client->GetPlayer()->GetInfoStruct()->set_coin_silver(client->GetPlayer()->GetInfoStruct()->get_coin_silver() - coin_silver);
client->GetPlayer()->GetInfoStruct()->set_coin_copper(client->GetPlayer()->GetInfoStruct()->get_coin_copper() - coin_copper);
int32 lootGroup = 0;
for (group_itr = raidGroups.begin(); group_itr != raidGroups.end();) {
group = m_groups[(*group_itr)];
if (!group)
continue;
isLeadGroup = group->IsInRaidGroup((*group_itr), true);
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = group->GetMembers();
LogWrite(LOOT__INFO, 0, "Loot", "%s: Group SplitWithGroupOrRaid, split coin per player %u, remaining coin after split %u", client->GetPlayer()->GetName(), split_coin_per_player, coins_remain_after_split);
for (int8 i = 0; i < members->size(); i++) {
Entity* member = members->at(i)->member;
if (!member || !member->IsPlayer())
continue;
if (member->GetZone() != client->GetPlayer()->GetZone())
continue;
// this will make sure we properly send the loot window to the initial requester if there is no item rarity matches
if (startWithLooter && member != client->GetPlayer())
continue;
else if (!startWithLooter && member == client->GetPlayer())
continue;
int32 coin_recv = 0;
if (member == client->GetPlayer() && (split_coin_per_player + coins_remain_after_split) > 0) {
coin_recv = split_coin_per_player + coins_remain_after_split;
((Player*)member)->AddCoins(split_coin_per_player + coins_remain_after_split);
if (coins_remain_after_split > 0) // overflow of coin division went to the first player
coins_remain_after_split = 0;
}
else if (split_coin_per_player > 0) {
coin_recv = split_coin_per_player;
((Player*)member)->AddCoins(split_coin_per_player);
}
if (coin_recv && ((Player*)member)->GetClient()) {
((Player*)member)->GetClient()->Message(CHANNEL_MONEY_SPLIT, "Your share of the %s split from %s is %s.", client->GetCoinMessage(total_coins).c_str(), client->GetPlayer()->GetName(), client->GetCoinMessage(coin_recv).c_str());
}
if (startWithLooter) {
startWithLooter = false;
foundLooterResetRaidRun = true; // we got it, shouldn't hit this again
break;
}
}
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
if (foundLooterResetRaidRun) {
group_itr = raidGroups.begin();
foundLooterResetRaidRun = false; // disable running it again
}
else
group_itr++;
} // end raid groups
} // end group
}
bool PlayerGroupManager::IdentifyMemberInGroupOrRaid(ZoneChangeDetails* details, Client* client, int32 zoneID, int32 instanceID) {
std::shared_lock lock(MGroups);
ZoneServer* ret = nullptr;
PlayerGroup* group = nullptr;
bool succeed = false;
if (client->GetPlayer()->GetGroupMemberInfo() && m_groups.count(client->GetPlayer()->GetGroupMemberInfo()->group_id))
group = m_groups[client->GetPlayer()->GetGroupMemberInfo()->group_id];
else
return false;
std::vector raidGroups;
std::vector::iterator group_itr;
if (group)
group->GetRaidGroups(&raidGroups);
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = group->GetMembers();
deque::iterator itr;
for (itr = members->begin(); itr != members->end(); itr++) {
// If a group member matches a target
if ((*itr)->is_client && (*itr)->member && (*itr)->member->GetZone() && (*itr)->zone_id == zoneID && (*itr)->instance_id == instanceID) {
// toggle the flag and break the loop
ret = (*itr)->member->GetZone();
break;
}
else if ((*itr)->is_client && (*itr)->zone_id == zoneID && (*itr)->instance_id == instanceID) {
// toggle the flag and break the loop
std::string id = peer_manager.isPeer((*itr)->client_peer_address, (*itr)->client_peer_port);
std::shared_ptr peer = peer_manager.getPeerById(id);
if (peer) {
ZoneServer* tmp = new ZoneServer((*itr)->zone.c_str());
database.LoadZoneInfo(tmp);
peer_manager.setZonePeerData(details, peer->id, peer->worldAddr, peer->internalWorldAddr, peer->worldPort, peer->webAddr, peer->webPort, std::string(tmp->GetZoneFile()), std::string(tmp->GetZoneName()), tmp->GetZoneID(),
tmp->GetInstanceID(), tmp->GetSafeX(), tmp->GetSafeY(), tmp->GetSafeZ(), tmp->GetSafeHeading(),
tmp->GetZoneLockState(), tmp->GetMinimumStatus(), tmp->GetMinimumLevel(), tmp->GetMaximumLevel(),
tmp->GetMinimumVersion(), tmp->GetDefaultLockoutTime(), tmp->GetDefaultReenterTime(),
tmp->GetInstanceType(), tmp->NumPlayers());
safe_delete(tmp);
succeed = true;
break;
}
}
}
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
if (succeed) {
return true;
}
else if (ret) {
peer_manager.setZonePeerDataSelf(details, std::string(ret->GetZoneFile()), std::string(ret->GetZoneName()),
ret->GetZoneID(), ret->GetInstanceID(), ret->GetSafeX(), ret->GetSafeY(),
ret->GetSafeZ(), ret->GetSafeHeading(), ret->GetZoneLockState(),
ret->GetMinimumStatus(), ret->GetMinimumLevel(), ret->GetMaximumLevel(),
ret->GetMinimumVersion(), ret->GetDefaultLockoutTime(), ret->GetDefaultReenterTime(),
ret->GetInstanceType(), ret->NumPlayers(), ret);
return true;
}
for (group_itr = raidGroups.begin(); group_itr != raidGroups.end(); group_itr++) {
if (m_groups.count((*group_itr))) {
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = group->GetMembers();
deque::iterator itr;
for (itr = members->begin(); itr != members->end(); itr++) {
// If a group member matches a target
if ((*itr)->is_client && (*itr)->zone_id == zoneID && (*itr)->instance_id == instanceID) {
// toggle the flag and break the loop
std::string id = peer_manager.isPeer((*itr)->client_peer_address, (*itr)->client_peer_port);
std::shared_ptr peer = peer_manager.getPeerById(id);
if (peer) {
ZoneServer* tmp = new ZoneServer((*itr)->zone.c_str());
database.LoadZoneInfo(tmp);
peer_manager.setZonePeerData(details, peer->id, peer->worldAddr, peer->internalWorldAddr, peer->worldPort, peer->webAddr, peer->webPort, std::string(tmp->GetZoneFile()), std::string(tmp->GetZoneName()), tmp->GetZoneID(),
tmp->GetInstanceID(), tmp->GetSafeX(), tmp->GetSafeY(), tmp->GetSafeZ(), tmp->GetSafeHeading(),
tmp->GetZoneLockState(), tmp->GetMinimumStatus(), tmp->GetMinimumLevel(), tmp->GetMaximumLevel(),
tmp->GetMinimumVersion(), tmp->GetDefaultLockoutTime(), tmp->GetDefaultReenterTime(),
tmp->GetInstanceType(), tmp->NumPlayers());
safe_delete(tmp);
succeed = true;
break;
}
}
}
group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
if (succeed)
break;
}
}
return succeed;
}
void PlayerGroupManager::ClearGroupRaidLooterFlag(int32 groupID) {
std::shared_lock lock(MGroups);
if (m_groups.count(groupID) > 0) {
m_groups[groupID]->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque* members = m_groups[groupID]->GetMembers();
for (int8 i = 0; i < members->size(); i++) {
GroupMemberInfo* curinfo = members->at(i);
if (curinfo) {
curinfo->is_raid_looter = false;
}
}
m_groups[groupID]->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
}
}
Entity* PlayerGroup::GetGroupMemberByPosition(Entity* seeker, int32 mapped_position) {
Entity* ret = nullptr;
deque::iterator itr;
MGroupMembers.readlock();
int32 count = 1;
for (itr = m_members.begin(); itr != m_members.end(); itr++) {
if ((*itr)->member == seeker) {
continue;
}
count++;
if (count >= mapped_position) {
ret = (Entity*)(*itr)->member;
break;
}
}
MGroupMembers.releasereadlock();
return ret;
}
void PlayerGroup::SetDefaultGroupOptions(GroupOptions* options) {
MGroupMembers.writelock();
if (options != nullptr) {
group_options.loot_method = options->loot_method;
group_options.loot_items_rarity = options->loot_items_rarity;
group_options.auto_split = options->auto_split;
group_options.default_yell = options->default_yell;
group_options.group_lock_method = options->group_lock_method;
group_options.group_autolock = options->group_autolock;
group_options.solo_autolock = options->solo_autolock;
group_options.auto_loot_method = options->auto_loot_method;
}
else {
group_options.loot_method = 1;
group_options.loot_items_rarity = 0;
group_options.auto_split = 1;
group_options.default_yell = 1;
group_options.group_lock_method = 0;
group_options.group_autolock = 0;
group_options.solo_autolock = 0;
group_options.auto_loot_method = 0;
group_options.last_looted_index = 0;
}
MGroupMembers.releasewritelock();
}
bool PlayerGroup::GetDefaultGroupOptions(GroupOptions* options) {
bool setOptions = false;
MGroupMembers.readlock();
if (options != nullptr) {
options->loot_method = group_options.loot_method;
options->loot_items_rarity = group_options.loot_items_rarity;
options->auto_split = group_options.auto_split;
options->default_yell = group_options.default_yell;
options->group_lock_method = group_options.group_lock_method;
options->group_autolock = group_options.group_autolock;
options->solo_autolock = group_options.solo_autolock;
options->auto_loot_method = group_options.auto_loot_method;
setOptions = true;
}
MGroupMembers.releasereadlock();
return setOptions;
}