# Programs CC = gcc CXX = g++ LINKER = g++ # Configuration Build_Dir = build Source_Dir = .. #Conf_Dir = ../../conf #Content_Dir = ../../../../vgocontent APP = eq2world # LUA flags Lua_C_Flags = -DLUA_COMPAT_ALL -DLUA_USE_LINUX Lua_W_Flags = -Wall C_Flags = -I../depends/fmt/include -I../depends/recastnavigation/Detour/Include -I/usr/include/mariadb -I/usr/local/include/boost -I../depends/glm/ -march=native -pipe -pthread -std=c++17 LD_Flags = -L/usr/lib/x86_64-linux-gnu -lmariadb -lz -lpthread -L../depends/recastnavigation/RecastDemo/Build/gmake/lib/Debug -lDebugUtils -lDetour -lDetourCrowd -lDetourTileCache -lRecast -L/usr/local/lib -rdynamic -lm -Wl,-E -ldl -lreadline -lssl -lcrypto -lboost_system -lboost_filesystem -lboost_iostreams -lboost_regex -lboost_program_options # World flags W_Flags = -Wall -Wno-reorder D_Flags = -DEQ2 -DWORLD -D_GNU_SOURCE # Setup Debug or Release build ifeq ($(BUILD),debug) # "Debug" build - minimum optimization, and debugging symbols C_Flags += -O -ggdb D_Flags += -DDEBUG Current_Build_Dir := $(Build_Dir)/debug App_Filename = $(APP)_debug else # "Release" build - optimization, and no debug symbols C_Flags += -O2 -s -DNDEBUG Current_Build_Dir := $(Build_Dir)/release App_Filename = $(APP) endif # File lists World_Source = $(wildcard $(Source_Dir)/WorldServer/*.cpp) $(wildcard $(Source_Dir)/WorldServer/*/*.cpp) World_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(World_Source))) Common_Source = $(wildcard $(Source_Dir)/common/*.cpp) $(wildcard $(Source_Dir)/common/*/*.cpp) Common_Objects = $(patsubst %.cpp,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Common_Source))) Lua_Source = $(wildcard $(Source_Dir)/LUA/*.c) Lua_Objects = $(patsubst %.c,$(Current_Build_Dir)/%.o,$(subst $(Source_Dir)/,,$(Lua_Source))) # Receipes all: $(APP) $(APP): $(Common_Objects) $(World_Objects) $(Lua_Objects) @echo Linking... @$(LINKER) $(W_Flags) $^ $(LD_Flags) -o $(App_Filename) @test -e $(APP) || /bin/true #@ln -s $(App_Filename) $(APP) || /bin/true @echo Finished building world. $(Current_Build_Dir)/LUA/%.o: $(Source_Dir)/LUA/%.c @mkdir -p $(dir $@) $(CC) -c $(Lua_C_Flags) $(Lua_W_Flags) $< -o $@ $(Current_Build_Dir)/%.o: $(Source_Dir)/%.cpp @mkdir -p $(dir $@) $(CXX) -c $(C_Flags) $(D_Flags) $(W_Flags) $< -o $@ #setup: # @test ! -e volumes.phys && ln -s $(Conf_Dir)/volumes.phys . || /bin/true # @test ! -e vgemu-structs.xml && ln -s $(Conf_Dir)/vgemu-structs.xml . || /bin/true # @$(foreach folder,$(wildcard $(Content_Dir)/scripts/*),test -d $(Content_Dir)/scripts && test ! -e $(notdir $(folder)) && ln -s $(folder) . || /bin/true) # @echo "Symlinks have been created." # @cp -n $(Conf_Dir)/vgemu-world.xml . # @echo "You need to edit your config file: vgemu-world.xml" release: @$(MAKE) "BUILD=release" debug: @$(MAKE) "BUILD=debug" clean: rm -rf $(filter-out %Lua,$(foreach folder,$(wildcard $(Current_Build_Dir)/*),$(folder))) $(App_Filename) $(APP) cleanlua: rm -rf $(Current_Build_Dir)/Lua cleanall: rm -rf $(Build_Dir) $(App_Filename) $(APP) #cleansetup: # rm volumes.phys vgemu-structs.xml $(foreach folder,$(wildcard $(Content_Dir)/scripts/*),$(notdir $(folder))) #docs: docs-world #docs-world: # @cd ../../doc; doxygen Doxyfile-World