9
3

vector_int4.hpp 405 B

123456789101112131415161718
  1. /// @ref core
  2. /// @file glm/ext/vector_int4.hpp
  3. #pragma once
  4. #include "../detail/type_vec4.hpp"
  5. namespace glm
  6. {
  7. /// @addtogroup core_vector
  8. /// @{
  9. /// 4 components vector of signed integer numbers.
  10. ///
  11. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  12. typedef vec<4, int, defaultp> ivec4;
  13. /// @}
  14. }//namespace glm