food_for_kruuprum.lua 2.1 KB

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  1. --[[
  2. Script Name : Quests/CastleviewHamlet/food_for_kruuprum.lua
  3. Script Author : Dorbin
  4. Script Date : 2022.01.28 01:01:47
  5. Script Purpose :
  6. Zone : CastleviewHamlet
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepKill(Quest, 1, "I must kill some insects such as the centipedes in the Forest Ruins.", 6, 100, "I need to gather food for Merchant Kruuprum in Castleview. Apparently he eats insects such as the centipedes in the Forest Ruins.", 135, 1960026)
  13. AddQuestStepCompleteAction(Quest, 1, "KilledBugs")
  14. UpdateQuestZone(Quest, "The Forest Ruins")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function KilledBugs(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have killed some insects")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I've gathered the food for Merchant Kruuprum in Castleview.")
  29. UpdateQuestZone(Quest, "Castleview Hamlet")
  30. AddQuestStepChat(Quest, 2, "I return to Kruuprum.", 1, "I need give these insects to Kruuprum.", 135, 2360040)
  31. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  32. end
  33. function QuestComplete(Quest, QuestGiver, Player)
  34. UpdateQuestStepDescription(Quest, 2, "I return to Kruuprum")
  35. UpdateQuestTaskGroupDescription(Quest, 2, "I've gathered the food for Merchant Kruuprum in Castleview.")
  36. UpdateQuestDescription(Quest, "Kruuprum was very thankful for the food I provided for him.")
  37. GiveQuestReward(Quest, Player)
  38. end
  39. function Reload(Quest, QuestGiver, Player, Step)
  40. if Step == 1 then
  41. KilledBugs(Quest, QuestGiver, Player)
  42. end
  43. if Step == 2 then
  44. QuestComplete(Quest, QuestGiver, Player)
  45. end
  46. end