substance_extract_for_yanari.lua 2.1 KB

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  1. --[[
  2. Script Name : Quests/CastleviewHamlet/substance_extract_for_yanari.lua
  3. Script Author : Dorbin
  4. Script Date : 2022.01.28 11:01:09
  5. Script Purpose :
  6. Zone : CastleviewHamlet
  7. Quest Giver: Yanari
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepKill(Quest, 1, "I must kill some crypt substances.", 6, 80, "I need to slay six crypt substances in the Down Below.", 329, 1990003)
  13. AddQuestStepCompleteAction(Quest, 1, "Turnin")
  14. UpdateQuestZone(Quest,"The Down Below")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function Turnin(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have killed some crypt substances.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I have slain six crypt substances and filled the vials.")
  29. UpdateQuestZone(Quest,"Castleview Hamlet")
  30. AddQuestStepChat(Quest, 2, "I need to return to Yanari.", 1,"I need give Yanari these vials of crypt substance claws in Castleview.", 174, 2360047)
  31. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  32. end
  33. function QuestComplete(Quest, QuestGiver, Player)
  34. UpdateQuestStepDescription(Quest, 2, "I have returned to Yanari.")
  35. UpdateQuestTaskGroupDescription(Quest, 2, "I have delievered the filled vials to Yanari Cyellann.")
  36. UpdateQuestDescription(Quest, "I have collected six vials of crypt substance extract and returned them to Yanari. She has paid me for my service.")
  37. GiveQuestReward(Quest, Player)
  38. end
  39. function Reload(Quest, QuestGiver, Player, Step)
  40. if Step == 1 then
  41. Turnin(Quest, QuestGiver, Player)
  42. end
  43. if Step == 2 then
  44. QuestComplete(Quest, QuestGiver, Player)
  45. end
  46. end