lore_and_legend_golem.lua 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121
  1. --[[
  2. Script Name : Quests/MultipleZones/lore_and_legend_golem.lua
  3. Script Author : AussieGlen
  4. Script Date : 2021.12.31 11:12:09
  5. Script Purpose :
  6. Zone : MultipleZones
  7. Quest Giver:
  8. Preceded by: None
  9. Followed by:
  10. --]]
  11. function Init(Quest)
  12. AddQuestStepKillByRace(Quest, 1, "I need to find a golem ambulatory fragment.", 1, 100, "I must locate several golem body parts.", 2516, 135)
  13. AddQuestStepKillByRace(Quest, 2, "I need to find a golem core shard.", 1, 100, "I must locate several golem body parts.", 2516, 135)
  14. AddQuestStepKillByRace(Quest, 3, "I need to find a golem essence trap.", 1, 100, "I must locate several golem body parts.", 2516, 135)
  15. AddQuestStep(Quest, 4, "I need to find and study a golem motive prism.", 1, 100, "I must locate several golem body parts.", 11)
  16. AddQuestStep(Quest, 5, "I need to find and study a golem corporeal shell.", 1, 100, "I must locate several golem body parts.", 11)
  17. AddQuestStep(Quest, 6, "I need to find and study a golem sentience leash.", 1, 100, "I must locate several golem body parts.", 11)
  18. AddQuestStep(Quest, 7, "I need to find and study a golem animating force.", 1, 100, "I must locate several golem body parts.", 11)
  19. AddQuestStep(Quest, 8, "I need to find and study a golem obedience chain.", 1, 100, "I must locate several golem body parts.", 11)
  20. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  21. AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
  22. AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
  23. AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
  24. AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
  25. AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
  26. AddQuestStepCompleteAction(Quest, 7, "Step7Complete")
  27. AddQuestStepCompleteAction(Quest, 8, "Step8Complete")
  28. end
  29. function Accepted(Quest, QuestGiver, Player)
  30. end
  31. function Declined(Quest, QuestGiver, Player)
  32. end
  33. function quest_complete(Quest, QuestGiver, Player)
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. Step2Complete(Quest, QuestGiver, Player)
  40. elseif Step == 3 then
  41. Step3Complete(Quest, QuestGiver, Player)
  42. elseif Step == 4 then
  43. Step4Complete(Quest, QuestGiver, Player)
  44. elseif Step == 5 then
  45. Step5Complete(Quest, QuestGiver, Player)
  46. elseif Step == 6 then
  47. Step6Complete(Quest, QuestGiver, Player)
  48. elseif Step == 7 then
  49. Step7Complete(Quest, QuestGiver, Player)
  50. elseif Step == 8 then
  51. Step8Complete(Quest, QuestGiver, Player)
  52. end
  53. end
  54. function CheckProgress(Quest, QuestGiver, Player)
  55. if QuestStepIsComplete(Player, 5405, 1) and QuestStepIsComplete(Player, 5405, 2) and QuestStepIsComplete(Player, 5405, 3) and QuestStepIsComplete(Player, 5405, 4) and QuestStepIsComplete(Player, 5405, 5) and QuestStepIsComplete(Player, 5405, 6) and QuestStepIsComplete(Player, 5405, 7) and QuestStepIsComplete(Player, 5405, 8) then
  56. QuestIsComplete(Quest, QuestGiver, Player)
  57. end
  58. end
  59. function Step1Complete(Quest, QuestGiver, Player)
  60. UpdateQuestStepDescription(Quest, 1, "I have found a golem ambulatory fragment.")
  61. CheckProgress(Quest, QuestGiver, Player)
  62. end
  63. function Step2Complete(Quest, QuestGiver, Player)
  64. UpdateQuestStepDescription(Quest, 2, "I have found a golem core shard.")
  65. CheckProgress(Quest, QuestGiver, Player)
  66. end
  67. function Step3Complete(Quest, QuestGiver, Player)
  68. UpdateQuestStepDescription(Quest, 3, "I have found a golem essence trap.")
  69. CheckProgress(Quest, QuestGiver, Player)
  70. end
  71. function Step4Complete(Quest, QuestGiver, Player)
  72. UpdateQuestStepDescription(Quest, 4, "I have found and studied a golem motive prism.")
  73. CheckProgress(Quest, QuestGiver, Player)
  74. end
  75. function Step5Complete(Quest, QuestGiver, Player)
  76. UpdateQuestStepDescription(Quest, 5, "I have found and studied a golem corporeal shell.")
  77. CheckProgress(Quest, QuestGiver, Player)
  78. end
  79. function Step6Complete(Quest, QuestGiver, Player)
  80. UpdateQuestStepDescription(Quest, 6, "I have found and studied a golem sentience leash.")
  81. CheckProgress(Quest, QuestGiver, Player)
  82. end
  83. function Step7Complete(Quest, QuestGiver, Player)
  84. UpdateQuestStepDescription(Quest, 7, "I have found and studied a golem animating force.")
  85. CheckProgress(Quest, QuestGiver, Player)
  86. end
  87. function Step8Complete(Quest, QuestGiver, Player)
  88. UpdateQuestStepDescription(Quest, 8, "I have found and studied a golem obedience chain.")
  89. CheckProgress(Quest, QuestGiver, Player)
  90. end
  91. function QuestIsComplete(Quest, QuestGiver, Player)
  92. UpdateQuestTaskGroupDescription(Quest, 1, "I have located all of the necessary golem body parts.")
  93. UpdateQuestDescription(Quest, "I have learned the secrets of the golem.")
  94. GiveQuestReward(Quest, Player)
  95. end